Arma 3
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Fallout Vault Patriots & Loyalists
   
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Data Type: Mod
File Size
Posted
2.570 MB
9 Apr, 2024 @ 10:02pm
1 Change Note ( view )

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Fallout Vault Patriots & Loyalists

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Mods
21 items
Turfy's Fallout Collection
19 items
Description

NOTE: This is a ALiVE faction mod. ALiVE is not needed to play this mod, but is required if you want to make changes to the loadout in virtual arsenal. see last pic above to find out how.
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THIS MOD REQUIRES THE MIRAGE ON THE HORIZON ASSETS MOD;
https://drive.google.com/drive/folders/18f0gGkONPcaraEos9_efzT5P_pasUvfl?usp=sharing
AND PROJECT PURITY;
https://drive.google.com/drive/folders/1cMvu0-fdbfwPF-RWrthzZ97LnDwWxSyB?usp=drive_link

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Mod Description
Inspired by the events of Fallout New Califonia, this mod aims to add the Vault Loyalists and Patriots, as well as Vault Security. For the obvious reason, most units are armed with melee or close quarters weapons meaning these factions are only really effective in "indoor" combat.


Loyalists:
Comprised of Vault Security, medical staff, and any residents not apart of the rebellion. Due to the patriots acting in the shadows maintaining a reputation as straight-laced, dutiful, and responsible young vault residents, most residents would be caught unaware of their true intentions until it was to late. Whether enforcing the rule of the overseer, trying to stop the collapse of their vault, or just trying to survive, many would come together to try to stop the uprisings.


Patriots:
Following the destruction of the Poseidon Oil Rig, the new president of the Enclave John Henry Eden (an advanced ZAX AI built by Vault-Tec for the military) would set aside most former goals and ordered the majority of the remaining Enclave forces on the west coast to relocate eastwards, to the Capital Wasteland. With their main hub destroyed, the remnant forces left behind overrun, and their numbers quickly depleting over the course of the journey threw constant battle with the locals & wildlife, the order would be given to bolster Enclave forces with fresh "pure," mutation-free recruits from the mainland. Either threw radio transmissions or infiltration, they would spread the word to every vault they could of the Enclaves goals to rebuild america and how they could help. Their objective was to mould young inhabitants into a militia, to seize control of their vaults, escape by force, and rendezvous with local Enclave.


Vault Security:
Low Security - Making up the bulk of vault-tec's security forces. They guard most vaults with experiments or meant to open after a short amount of time, as well as guarding most of vault-tecs public surface structures.
High Security - Better equipped and trained, they guard control vaults or vaults not meant to open for a extended period of time.
Max Security - Equipped with military grade weapons & armour, they guard Vault-Tecs non public vaults & most important installations.


Questions & Answers
Q: What is a alive faction mod?
A: It is a mod mode using the ALiVE mod, all done ingame. It replaces the base units default loadout on spawn & initialization with the loadouts I have created, that is why you need the mod if you with to make changes. see last pic above to find out how.

Q: What maps did you use for the pics?
A: Fallout Vault 84

Q: How do i adjust how many hits they take?
A: Its in the addon options, see 2nd last pic

Q: How do i spawn in the Vault-Tec flags & posters?
A: Place down a user texture, custom flag, or banner and in the path box type
\Vault Flags & Propaganda\Flag1 - 6.jpg for the 6 Vault-Tec flags
\Vault Flags & Propaganda\Poster1 - 12.jpg for the 12 Vault-Tec posters
check out the 3rd last pic in the slideshow above to see how

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THIS MOD REQUIRES THE MIRAGE ON THE HORIZON ASSETS MOD;
https://drive.google.com/drive/folders/18f0gGkONPcaraEos9_efzT5P_pasUvfl?usp=sharing
AND PROJECT PURITY;
https://drive.google.com/drive/folders/1cMvu0-fdbfwPF-RWrthzZ97LnDwWxSyB?usp=drive_link

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14 Comments
ell 28 Apr, 2024 @ 1:36am 
we nuking shady sands with this one
𝕋𝕌ℝ𝔽𝕐  [author] 27 Apr, 2024 @ 3:47pm 
literally every unit in this mod (besides the power armour & robot) is wearing a vault suit of some kind. if your seeing then in anything elce, you dont have all the required mods installed. make sure you also have the ones in the description above ^
BeeF 27 Apr, 2024 @ 2:24pm 
some of the units still have the NATO camo on them and I dont know how to fix, ive got all the mods installed and its still not working
Abbessofcrimsontear11 13 Apr, 2024 @ 5:20pm 
thank you
𝕋𝕌ℝ𝔽𝕐  [author] 13 Apr, 2024 @ 5:17pm 
you can put them anywere, juts open the arma 3 launcher. select Local Mod. & navigate to were ever you put it and select it.
Abbessofcrimsontear11 13 Apr, 2024 @ 5:02pm 
i have no idea where to put the mirage of the horizon assets mod and the project purity after i have downloaded them pls help
soap 13 Apr, 2024 @ 10:54am 
bro make an NCR or BROTHERHOOD mod it would be ur best mod yet
MADRAT 11 Apr, 2024 @ 3:46pm 
yes thank you, but i found it early.
MADRAT 11 Apr, 2024 @ 6:15am 
i'm a lonewolf player, sick not so young can you help me please...