Barotrauma

Barotrauma

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Artifacts and Ruins Enhanced
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3.309 MB
10 Apr, 2024 @ 4:46am
12 Apr @ 3:07am
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Artifacts and Ruins Enhanced

In 2 collections by _]|M|[_
Barotrauma Deathwish
63 items
Casual Ironman Campaign
17 items
Description
Features:
With Artifacts & Ruins Enhanced artifacts become researchable and will no longer easily reveal which artifact you're currently dealing with when you find them. To figure out what you're dealing with, you either have to observe its effects or research it at a research station. Researching artifacts can gain you new and interesting technologies to play around with.

Ruins are also reworked with more challenges, modules and loot. They will no longer be destructible and will always contain at least 1 artifact. Unidentified serums and alien circuitry can be found as additional loot to make the traveling there more worthwhile, but they've also become more dangerous! If you've played with "Ruins Enhanced" you're already familiar with the modules as I got permission to use them. Adjustments were made to make certain doors no longer shut in your face unless a monster is fighting you to hinder your escape and some other minor tweaks.

Gameplay:
Here's a list of the overal gameplay aspects:
  • Artifacts
    Can be researched on a research station with alien circuitry. Researching will reveal what artifact you're dealing with.
    Researching already known artifacts generates an unkown serum inside the artifact.
    Can be sold both unidentified and identified. Identified artifacts are worth a lot more.
    Military and research merchants are the most interested in these and will pay you more.

  • Serums
    Will not reveal their effects until researched. Can be researched at a research station with stabilozine. They either unlock new technology or give you negative genetics effects.
    Can only be sold when identified.
    Military and research merchants are the most interested in these and will pay you more.

  • New Technologies
    Unlock recipes for new items by injecting a serum and craft them at the new research workbench which itself can be crafted at a regular fabricator.

    Here is a list of currently unlockable technologies:
    - Artifact Containment
    - Gene Cleansing
    - Living Metal
    - Stasis
    - Teleportation

Compatibility and other Info/Patches:
This mod is semi-compatible with other artifact mods.
Artifacts from other mods can still spawn just fine and work as intended, however the gameplay aspect of this mod does not extend to those artifacts from other mods, meaning you can't research those artifacts, they look different and their names will be visible.

- Russian Translation
- Korean Translation

Load Order:
- Enhanced Reactors (If you're using it)
- Artifacts and Ruins Enhanced
- Robotrauma (If you're using it)
- Extract it! (If you're using it)
- Any other mod that overrides ruin related items

Credits:
Grass - Devourer Artifact
hUbert 2 - Ruin modules from Ruins Enhanced
Azure - Simplified and Traditional Chinese translation
Popular Discussions View All (2)
1
5 Jun @ 10:07am
Teleportation knowledge
Ratmatguy
1
5 Jun @ 10:07am
mission question
Colqhoun
279 Comments
Sana 11 Jul @ 8:23am 
How exactly do the ruin locators work? We've wired them up so they have enough power for the whole scan (even hear the completion beep) but ruins don't seem to get marked in any way. I've tested this multiple times on maps where I've already spotted ruins in free cam.
BrGuardian 10 Jul @ 10:07am 
While exploring a ruin, I found something weird, when I interact with the artifact holder, It shows a wiring menu, as if the Holder was requiring a conection or something, but of course I can't conect It with nothing nor even use wires.
What could be causing that?
_]|M|[_  [author] 8 Jul @ 12:35pm 
@CloakTheMailman: The talent or "training" is assigned when picking the item, but when you buy it via the option "get the items now" it spawns directly in your inventory so you didn't pick it up and thus the talent isn't applied automatically. Dropping it and picking it back up should grant you the ability to place it.
CloakTheMailman 4 Jul @ 11:27pm 
How do I gain special training for the ruin locator?
Gamer Gaming 29 Jun @ 2:45pm 
Shooting them didn’t do anything for me, but using a boarding axe was able to go through one after a bit of swinging
Moros 25 Jun @ 11:55am 
I suspect destructible outposts may be needed to be enabled for them to be broken. I've tried blowing them up and shooting them to no effect, we'll try turning on destructible outposts.
_]|M|[_  [author] 25 Jun @ 3:58am 
@MopxyxH: Yeah perhaps it was desync going on.

@Moros: You should be able to just shoot at them unless I accidentally made them invulnerable. Not sure if destructible outposts needs to be enabled in the server settings for them to be vulnerable.
Moros 24 Jun @ 5:34pm 
How do you interact with the cracked walls in ruins? Are they able to be broken with the alien weapon?
MopxyxH 18 Jun @ 10:28am 
It was probably a server glitch or something similar. Now everything disappears correctly, and I can't reproduce the error anymore.
_]|M|[_  [author] 17 Jun @ 3:39am 
@MopxyxH: How large is your screen that you can see them? Usually they disappear before the player comes in range where they could be seen :captainsinful: