tModLoader

tModLoader

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Make Dungeon Loot Great Again! (Deprecated)
   
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
19.274 KB
10 Apr, 2024 @ 12:18pm
11 Apr, 2024 @ 3:22pm
4 Change Notes ( view )

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Make Dungeon Loot Great Again! (Deprecated)

Description
(Currently this mod is not longer being maintained and has a bug where when I was overriding the "unlock chest" event I accidentally forgot to account for locked chest types and because of that both gold chests and shadow chests are locked behind Deer-clops. I recommend not using this mod. I apologize for any confusion it might have caused)

This mod is to fix an issue I lose sleep over, and that is how obsolete the dungeon loot tier has become.
You can get the Magic Missile in the same chest you get the Shadow Key to get a BETTER Magic Missile.

Solution?
Adding an intermediate pick tier. Crimtane and Demonite picks now will be able to mine obsidian, but not Hellstone. (This is because obsidian is important to the Summoner Obsidian Set)

2 new picks will be added:

A Bee Pickaxe
And a Necro Pickaxe

The Shadow Key's usuability is locked behind the killing of Deerclops

This lets you choose which of the two post EoW BoC bosses you want to fight to unlock Hellstone, and will give items like the Bee Keeper or the Muramasa more time to shine.

(Hellstone will also get an increased mining level to make this work)

I might add more to fix this upsetting issue for me in the future, but this is a pretty rushed mod to fix this issue for my Playthrough with friends.
Originally posted by tModLoader:
Developed By lotion
22 Comments
ladiesman217  [author] 19 Jul, 2024 @ 1:27pm 
No this is the mod that does it, once again I've completely deprecated this as I'm working on a more comprehensive fix for more things at once. I apologize for the problems and I will try to get out a new version at some point.

I'm currently testing out some different fixes for this issue, and a lot's on the chopping block because of how volatile changing large swathes of game content can be to the flow.
SilverBird 19 Jul, 2024 @ 1:22pm 
Has the problem below, the issue with keys not unlocking *any* chests until after Deerclops is defeated, been fixed? If not, where is that other mod that includes these features? Your rework mod doesn't mention any of these features.
ladiesman217  [author] 23 May, 2024 @ 5:54pm 
As a followup, expect this mod to be completely deprecated while I work on something similar in a different, more high quality mod. Please check out my other mod, as that will be the one I'm actively working on.
ladiesman217  [author] 23 May, 2024 @ 5:52pm 
@Little Horn, it is definitely my mod, I added something as a small change and ended up forgetting to remove it.

This was part of an unfinished change I made where I intended the shadow key to require deerclops having been beat to unlock shadow chests, but when I made the chest unlock detour I never specified which chest would be allowed, so all of them are completely unable to be unlocked until after deerclops is beaten. I imagine this also applies to the hardmode biome key chests.

I intend to merge this with another one of my mods that reworks some stuff at some point anyway, because on its own it did not solve the problem I wanted to fix. I'm currently coming up with and subsequently cutting idea from the chopping block because I want the highest quality possible for this upcoming mod, and I'm nearly finished with my final year of high school.
Little Horn 23 May, 2024 @ 12:10pm 
I had a problem during my modded playthrough.
I couldn't open any locked golden chest while having keys. I could open the lootboxes you get from fishing (but trying to get the needed loot from them seems like a torture).
After disabling all my mods to see what could cause this, I identified the culprit -- it's this mod. Please, check your code again, maybe the Deerclops thing causes it, or some other part of it
Technicality Creations 16 Apr, 2024 @ 7:35am 
@lotion Cool, I agree with you about hardmode, I was recently playing multiplayer with a friend on pre hardmode, we were close to beating the wall of flesh, then I had to go. The next day, I rejoined and they'd already beaten a huge chunk of hardmode and I was super underpowered. Good luck with your next mod.:greenslime:
ladiesman217  [author] 14 Apr, 2024 @ 7:21am 
@Technicalities, I'm currently just kind of messing around with the coding. I'm going through a bit of a creative drystreak and I need to get some more footing. But I'm slowly working on a early hardmode ore rework.
I really want to make the game feel better to play longer on one character, the power scaling is really wacky and things like the faster evil spread in hardmode one facilitate a more rushed playthrough. Pre Hardmode is my favorite portion of the game because of how much more relaxed it is than hardmode, where you're pretty much speedrunning it to Plantera to beat the evil spread back, and after Plantera you're basically finished with the game
Technicality Creations 14 Apr, 2024 @ 6:41am 
I’m loving the dedication to make underrated areas of the game shine:demoneye:. May I just ask what are you working on now? I myself am working on a mod to buff spears.
ladiesman217  [author] 13 Apr, 2024 @ 12:19pm 
@DrJuniWhoNuked See here's the issue with just doing that. The Muramasa is actually a far better weapon in terms of DPS than the Night's Edge, but usually just out of the fact that they can do it most players will upgrade to the Night's Edge nigh instantly. This is also despite the fact that the Dark Lance as of it's recent buffs completely outclasses the Night's Edge in every way.

Swords in general in Terraria really suffer from the lack of ability to aim the swing, something that which mods like Terraria Overhaul do excellently (Especially with the Alt Fire ability of the swords in Overhaul to get that satisfying fatal blow attack)

There's also the issue of items such as the Magic Missile and the Handgun. The former suffers because of the Flamelash not only doing more damage, but having extra pierce and inflicting On Fire.
ladiesman217  [author] 13 Apr, 2024 @ 12:19pm 
When you peel back the layers of the progression systems in Terraria it's plagued with issues like this, where incredibly fun and satisfying weapons get outclassed by weapons with relatively simple and boring use cases. I'm trying to fix this issue a bit in a separate mod of mine, and I might eventually merge this mod into that one once I get some more weapons changed up

I appreciate the input however, because while I'm quite well versed in Terraria. (I have a combined total of like 6000 hours over multiple accounts, and different consoles and platforms) I absolutely can fall victim to confirmation bias just like anyone else.