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I'm currently testing out some different fixes for this issue, and a lot's on the chopping block because of how volatile changing large swathes of game content can be to the flow.
This was part of an unfinished change I made where I intended the shadow key to require deerclops having been beat to unlock shadow chests, but when I made the chest unlock detour I never specified which chest would be allowed, so all of them are completely unable to be unlocked until after deerclops is beaten. I imagine this also applies to the hardmode biome key chests.
I intend to merge this with another one of my mods that reworks some stuff at some point anyway, because on its own it did not solve the problem I wanted to fix. I'm currently coming up with and subsequently cutting idea from the chopping block because I want the highest quality possible for this upcoming mod, and I'm nearly finished with my final year of high school.
I couldn't open any locked golden chest while having keys. I could open the lootboxes you get from fishing (but trying to get the needed loot from them seems like a torture).
After disabling all my mods to see what could cause this, I identified the culprit -- it's this mod. Please, check your code again, maybe the Deerclops thing causes it, or some other part of it
I really want to make the game feel better to play longer on one character, the power scaling is really wacky and things like the faster evil spread in hardmode one facilitate a more rushed playthrough. Pre Hardmode is my favorite portion of the game because of how much more relaxed it is than hardmode, where you're pretty much speedrunning it to Plantera to beat the evil spread back, and after Plantera you're basically finished with the game
Swords in general in Terraria really suffer from the lack of ability to aim the swing, something that which mods like Terraria Overhaul do excellently (Especially with the Alt Fire ability of the swords in Overhaul to get that satisfying fatal blow attack)
There's also the issue of items such as the Magic Missile and the Handgun. The former suffers because of the Flamelash not only doing more damage, but having extra pierce and inflicting On Fire.
I appreciate the input however, because while I'm quite well versed in Terraria. (I have a combined total of like 6000 hours over multiple accounts, and different consoles and platforms) I absolutely can fall victim to confirmation bias just like anyone else.