Rivals of Aether

Rivals of Aether

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Jem Wolfsbane
   
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7.690 MB
11 Apr, 2024 @ 10:23pm
9 May, 2024 @ 7:54pm
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Jem Wolfsbane

Description
Princess of Eather(mars it is called that in the Temporal Light series) from the game Temporal Light: Jem of Twilight. this version is post Jem of Twilight in which she is traveling the multiverse. (this is also after becoming queen) warning the danger of Feryil a universe killing cyborg whom is one of the main threats of the temporal light series.

this version is non cannon but a what if. however any details that are reveled about Jem or other characters in the Temporal Light series are cannon.

this character's github repo all the links are in the wiki: [github.com]

the data below is also in the munophone

MAGIC BOOST SYSTEM
this shows how much magic Jem currently has.
Jem uses magic energy to empower attacks. A full gauge means all attack damage you deal are multiplied by 4 whereas a empty gauge means no damage will be done for the attacks
the image above shows the mana gauge this will change colors as the gauge is filled the more red the gauge is the more empty it is whereas the more blue it is the more full it is

you might be asking how do I gain this engergy. this is simple hit other players with non special attacks
you lose energy when you are parried, if you take damage or if you used a non neutral special attack below is a list of special rule(s) with special attacks
Dspecial:Temporal light-you take less burn damage on the first iteration if your multiplier is at least 3x. but afterword like most special attacks it puts it down to 0.05x but unlike the specials it is on first damage iteration rather than when it hits a player.


TAUNT: Firey taunt
taunt the enemy while creating a fireball. if a direction is held at the end of the taunt jem will fling the fireball at high velocity in that direction. the fireball does 15% on impact but is blocked by walls and ground/platforms.



JAB: FireSword Jab
does two slices up and down as well as a fire at the tip


BAIR: heat cycle
create a circle of fireballs that grow into a large one than go back to a circle of fireballs


DAIR: heat crash
jem transforms into a flaming spiral and summons fireballs as she falls. these fireballs do 15 damage and home in toward the closest player. note they are blocked by walls,ground and platforms



DATTACK: stone punch dash
while sliding jem uses earth magic to create a fist out of the ground


DSPECIAL/FINAL SMASH: Temporal Light
create a orb of light that anyone caught inside other than the player is launched at 350% the player(activator) also takes damage at 200% and if the activator where to surpass 500% it is a automatic loss of a stock but is counted after the attack is finished) if the player where to use the final smash however, the damage to the activator is 50%. the damage radius is similar to Claren's energy ball. this attack is to only be used as a last resort. in addition must do a different attack or will continually take damage as the light is torturing jem.



DSTRONG: Fire Ring Compression
variation of FTILT where instead a ring is kicked up. if anyone gets close it grabs them compresses then flings them in the direction jem is facing


DTILT: fireball whirl
jem does a spinning kick in which it grows a fireball that engulfs her(she is immune to this)


FAIR: firesword flury
summersault in the air swinging her sword as she rotates


FSpecial: Vampiric flame
slide into a enemy on contact it creates a volcanic platform that damages those who make contact every 1/4 second. the platform lasts between 2 and 4 seconds. in addition jem heals by any damage dealt to the enemies)



FSTRONG: kick and burn
During the charge, jem slides slightly. all the while kicking the target and even if the kick misses she breaths fire creating a large blade of fire


FTILT: burning shockwave kick
kick up some walls of fire. nuff said


NAIR: fire vortex
jem spins in the air creating a fire vortex underneath her. as well as creating electrical whirls above the fiery vortex. this also slows the decent.


NSPECIAL: Fire water ball
Jem casts out a ball of flaming water. note the ball is very bouncy. it is recommended to use this in the air or on top of a platform in which there is maximum effect



UAIR: fire wind updraft
Jem turns into a small ember and uses twilight magic mixed with some wind(although she isn't good at it) to create a artificial updraft. this creates a huge burst of speed that if makes contact can also send others flying. this attack when finished automatically cancels itself puts her into pratfall


USPECIAL:smeaky fire
swap places with the farthest player to jem. then have two fists of fire rise from the ground. if jem is in the air it heightens the jump. this was learned from studying the criminal underworld of Luna.


USTRONG: Fiery eruption
extension of utilt where after launching the top off create a spike of fire. any that collide with this creates another eruption somewhere near them. collisions with subsequent collisions do not create more eruptions. these secondary eruptions last at most 1 second)


UTILT:fire jackhammer uppercut
create a orb of fire and launch the top hemisphere up at a high velocity.


Jem's bio: https://github.com/SpaceTimeWarrior/Jem-Wolfsbane-ROA-character/blob/m/bio.md
Popular Discussions View All (6)
0
5 May, 2024 @ 11:00am
PINNED: anticheat reporting
TimeSpaceWarrior
0
30 Apr, 2024 @ 7:01pm
PINNED: reviews
TimeSpaceWarrior
0
30 Apr, 2024 @ 7:00pm
PINNED: bug reporting
TimeSpaceWarrior
3 Comments
WiskEGrandpa 18 Aug, 2024 @ 11:33pm 
:steamhappy::steamhappy:
TimeSpaceWarrior  [author] 6 May, 2024 @ 10:48am 
@titusoscarlee could you care to elaborate on this. Are you saying that for the preview or a specific attack or multiple. if you want there is a pinned discussion for reviews if there is not enough space.
titusoscarlee 5 May, 2024 @ 5:28pm 
she looks stupid /j