Total War: WARHAMMER III

Total War: WARHAMMER III

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(Taped)Red Skill Line Rework Buff All Units
   
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overhaul
Tags: mod
File Size
Posted
Updated
382.009 KB
12 Apr, 2024 @ 11:00am
7 May, 2024 @ 9:55am
2 Change Notes ( view )

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(Taped)Red Skill Line Rework Buff All Units

Description
Thanks to "bushez" for allowing me to upload this tape.
Huge thanks to "ChopChop", which gave me the right instructions to make this mod work.
Please look at the original mod for the content of this mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862148632

This is a taped fix for the mod, which I think removes 2 beastman monster units from getting the buffs.
You can fix this by yourself and upload it, then I will take my tape down. Its missing a reference.
5.0 Update ToD: taped by removing support for some dwarfen units, gyrobombers and throwers

This mod is compatible with "All Female Legendary Lords Can Be Recruited By All Factions".
The mod also works very nice with "Convert(Generic) Lords to Heroes & vice versa"
+ "Peacehammer - Recruit all units" and the Hero version of it.
+ this mod supports modded units aslong as they are in the supported unit categories!

Enjoy!
15 Comments
´EE`∞EternaL  [author] 15 Dec, 2024 @ 5:03am 
I think I know what you guys are referring to here. Its the buffs that are deactivated for specific units of that race right? That is intentional as a double-buff would be very unbalanced.
^Triumph 14 Dec, 2024 @ 5:58pm 
Confirming that some "buffs" give +0 as well here
´EE`∞EternaL  [author] 12 Sep, 2024 @ 11:48pm 
Hmm, I played yesterday and am pretty sure that I had positive values. Will check later or tomorrow again. As which faction were you playing?
I also dont plan to update this anymore if the replacement I found does the same but with the missing unit types in my mod. I will try it in my next campaign and then will link the mod here in the description. I will leave this mod up until nobody is subscribed anymore though to not crash campaigns.
Always Neutral 12 Sep, 2024 @ 4:14pm 
I don't know if you update this anymore, but my skills in red trees display as giving 0% upgrades.
´EE`∞EternaL  [author] 16 May, 2024 @ 9:20am 
cool! let me know if it worked out please
Reuphraim Edelmann 16 May, 2024 @ 9:17am 
I'll try messing around with it, thanks.
´EE`∞EternaL  [author] 14 May, 2024 @ 4:38pm 
maybe, In RPFM under db->character_skill_level_to_effects_junctions_tables
->!!!all_factions_red_line in row 471 is the ward save referred for steam tanks, the value is currently set to 0, if you set it higher, it might do something
Reuphraim Edelmann 14 May, 2024 @ 10:13am 
When playing as the Empire, the red line skill that used to give Steam Tanks 12% ward save has been replaced with a far inferior version. Is it possible to bring back that ward save red line skill?
´EE`∞EternaL  [author] 7 May, 2024 @ 9:56am 
updated for 5.0
´EE`∞EternaL  [author] 7 May, 2024 @ 6:58am 
thank you so much! I disovered this with some help yesterday aswell and will publish the update later