Tabletop Simulator

Tabletop Simulator

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Cardshot Roulette - Buckshot Roulette Card Game for up to 4 players!
   
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Type: Game
Complexity: Low Complexity
Number of Players: 2, 3, 4
Assets: Dice, Cards, Rules
Language: English
File Size
Posted
332.266 KB
14 Apr, 2024 @ 7:08am
1 Change Note ( view )

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Cardshot Roulette - Buckshot Roulette Card Game for up to 4 players!

Description
A Card Game heavily based on the computer game, Buckshot Roulette, but transformed into Tabletop Form with custom Pixel-Art graphics.
Contains items, mechanics and shells from the base-game, as well as additional unique items. Mix and match which rules you want to play with!

Rules (Also visible In-Game using the Notebook):

Setup:

Choose which expansions you want to play with.

When item proportions are chosen, duplicate the item deck and put it in the "Item Draw" slot in front of each participating player and shuffle each pile.
Choose shell proportions and put them in the "Shell Draw" pile.

For a first playthrough, I recommend playing with the provided item and shell piles, consisting of 4 of each of the "Default" and "Double or Nothing" items, and 8 Live and Blank shells each, respectively. Just make sure to shuffle each pile before playing and remove any additional cards not in play to eliminate confusion.

Turn order goes clockwise; decide who should go first (such as through dice rolls).



Starting Each Round:

At the beginning of each round, roll the dice to determine how many items each player should draw from their pile. On 6, players draw no additional items.

Add one live and one blank shell to the "Preload" section. Roll the dice twice to determine how many shells should be added, taking away 1 from each roll (due to the initial 2 shells). Ignore 5s and 6s and roll again instead. This should result in you having at least 2 random shells in the preload, with a maximum of 8. After every player has seen the preload, flip them over and move them to the "Loaded Shells" section, and shuffle.


During your turn:

When it comes to your turn, you may use as many of your items as you want (provided you have any). To end your turn, you must draw the top (leftmost) shell from the "Loaded Shells" and choose a player to give it to (Including yourself) by placing it in front of that player's "Shell" slot. After deciding who should get the shell, flip it over and act accordingly (Such as by flipping over that player's top unflipped "Charge" token if they take damage). Then, place this shell into the "Shell Discard" pile face-up and move onto the next player.

At any point if you are unsure what an item does, read the text printed on it or hover over it. As for shells, hover over the shell piles at the top center of the table.

When the final shell is shot, keep in mind who's turn it would be next; For example, if a player shot themselves with a blank, it would still be their turn. Place all the shells in the "Shell Discard" pile back into the "Shell Draw" pile and shuffle. At any point, if a players' "Item Draw" pile ends, they should put all "Item Discard" pile cards back into the "Item Draw" pile and shuffle.

Start a new round, and the player's whose turn it is goes first.


Winning the Game:

At any point, if a player's last charge token is flipped (Displaying the Skull), that player is dead and may no longer play. All other players continue playing until there is only one survivor, who is declared the winner.
2 Comments
Black Tewi 9 Feb @ 6:27am 
Can anyone clarify me what the rest of the bullets did? Aside of the blank and live bullets
RogueVoidling 12 May, 2024 @ 8:11pm 
This is quite fun, and very well made. Well done!