Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Funny thing was she was awful (bad ideology*, lots of disabled work types, etc.) but it still made things interesting and I kept my pawn.
*What was hillarous (and sad about it) was my pawn was already unhappy at being dumped/rejected a number of times (biggest reason I wanted to take the marriage for him). Then her ideology was one that had lovin set to never.
The space maps from the new Odessy DLC are now also identified and behave in the same way of previous SOS2 & Rimnauts 2 space maps.
For example, a letter pops up :
"Your colonist <name>, child of your faction leader <name>, is now adult.
These factions may propose a diplomatic marriage for them :
* faction list, with estimated time before proposal *"
If we had no compatible faction before (not enough relation) but we do have enough now, maybe a different letter :
"The faction <name> now considers diplomatic marriages with your faction.
These pawns are eligible for diplomatic marriage :
*pawn list*
This faction will propose a marriage in roughly <time>"
(Also if it could be retro-active, meaning if you do code this and after I update the mod, any currently eligible pawn and faction will trigger the letter)
Also, may I suggest making this event a bit more variable with the ability to generate encounter map and control PA pawns during it?