RimWorld

RimWorld

1,412 ratings
Integrated Implants
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Mod, 1.5, 1.6
File Size
Posted
Updated
8.951 MB
15 Apr, 2024 @ 9:19am
10 Jul @ 3:46am
185 Change Notes ( view )

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Integrated Implants

Description
Archotech:


Bionic:


Prosthetic:


Sanguophage:


Mechanator:


Dark Archotech:


Ghoul:


Surgeries:



Feel free to comment any implant or balance suggestions.

FAQ:

Q1: Literally anything isn't working
A1: 75% of the time it's because steam hasn't automatically downloaded the fix. Try re-downloading first.

Q2: Add mpreg
A2: Download RJW

Q3: What hair is used in the previews
A3: Roppoi hair and Gradient hair

Q4: I can't find the surgery to install extra arms
A4: The extra arms install and remove surgeries are disabled if you're using MSE2, to prevent bigger issues

Q5: [mod]'s arms aren't showing up as extra installable options/I can't install modules in parts added by [mod]
A5: Making extra limbs and module slot patches for other mod's limbs is mostly just data entry. I'll probably do some for the more popular ones eventually. In the mean time, anyone is free to open the XML and make their own, either for personal use, uploading as their own compatibility patch or for sending to me to add to this mod as a compatibility

Q6: Will you be adding CE compatibility when it gets updated.
A6: user RealLifeHobgoblin states 'New patch just dropped for Combat Extended. Now Integrated Implants has CE functionality!'

Q7: The anomaly research screen is empty except for a 'this category of research has not been discovered' message even though I've activated my monolith.
A7: Anomaly research tabs only check whether or not they should be unlocked when the monolith changes level. If you've added this mod later into an anomaly run, you can either level your monolith up to unlock it or use dev mode to reduce then restore the monolith level, if that's not an option.

Q8: Has the psychic shield been deleted?
A8: No. The current version of the psychic shield requires athena framework. The Infographic will be changed to reflect this with the next major feature update.

Q9: I'm having problems generating a world
A9: While Athena Framework is active, world generation errors may occur with this mod. I'm looking into a fix. In the mean time, if this issue persists after a couple of attempts, I'd recommend disabling Athena Framework, generating your world, then re-enabling Athena Framework.

If you encounter any bugs or incompatibilities, please comment them below, preferably with whichever mod is causing the incompatibility, in the latter's case. Please note that I do not get automatically notified if you create a 'Discussion' rather than a comment.

EPOE forked extra arms compatibility, courtesy of Pahanda[HDL]
anima bodies - forked, Obsidia Expansion, RBSE, Hell Bionics and Arasaka corp (continued) extra arms compatibility, courtesy of Flockerkill
FSFABE extra arms compatibility, courtesy of Kusko25

YAPEM extra arms and module compatibility: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309455072

Big thank you as always to those in the Rimworld discord mod-development channel
Huge thanks to Chicken Plucker for offering to do that amazing preview picture.
Huge thanks to pphhyy for his amazing work on the ghoul power plating textures
Huge thanks to Visandar_the_Unliving for his awesome artwork
Big thanks to Elseud for donating his beautiful venom tail textures, and inspiring the rest of them
Big thanks to Sir Van for donating his vanguard spine textures and 2 of the bionic faceplate's sets, and inspiring the other two.

Final note: I will normally only reply to questions or bug reports but your kind words are very much appreciated.
Popular Discussions View All (12)
6
9 Jul @ 2:13am
1.6 config error PsychicLevitator
moo
34
29 Apr @ 2:48pm
Extra arm compatibility
Flockerkill
2
18 Jul @ 2:05am
I have the anomaly dlc enabled but no skillchips and modular stuff?
IDontHaveAMic
1,883 Comments
Are the subdermal armors meant to be a direct upgrade from the royalty skinglands (or can they work together since one in under the skin and one is the skin)? Apart from the cost to make being higher would it be better to need techprints/the skin harderning research to unlock?
the alien 6 hours ago 
@derrakor it doesn't do anything unfortunately
Derrakor 13 hours ago 
ok, how does voidlink work if you dont have the monolith (ambient horror)
=>PR<= XxDEM0NIKSxX 14 hours ago 
add dih implant for RJW twin ❤️
☣GuakeTheAcinid☣ 16 hours ago 
Strange, but cannot reload shouler rocket pod. Tried to act with stack of: chemfuel, steel, uranium, plasteel, components both normal and advanced, but nothing can be used to reload. No errors, no logs..

Found a video to this mod and author says it's reloaded with chemfuel, but uhh.. maybe I miss something. There is no notes nor help about how to reload it in-game (and this workshop page lacks of rocket pod implant info).
Molay 20 hours ago 
Found a lovely interaction. If a melee pawn with a shield belt equipped has a shoulder turret installed and deployed, that melee pawn will now do hunting jobs in melee! :))
lohamigos 22 Jul @ 2:48am 
Hey, loving this mod! Wanted to ask if there is some mod that compliments extra arms? Want to wield weapons in each of them.
TheBronzeWarrior 21 Jul @ 10:01pm 
update: it was just because im a moron and forgot ghouls are too stupid to use abilities
TheBronzeWarrior 21 Jul @ 9:59pm 
i do run CE but i thought there was a patch out
TheBronzeWarrior 21 Jul @ 9:59pm 
hey uhh is the shoulder turret supposed to have an ability or something? i installed it on my ghoul and it just... didnt do anything.