RimWorld

RimWorld

172 ratings
Replantable Special Trees
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Mod, 1.5, 1.6
File Size
Posted
Updated
673.630 KB
15 Apr, 2024 @ 3:21pm
21 Jul @ 6:03pm
3 Change Notes ( view )

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Replantable Special Trees

Description
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.

Does not change any other properties of the trees.
Popular Discussions View All (1)
0
19 Jul @ 9:17pm
Thanks for the mod. Does anyone know a mod that will allow you to grow trees on a grav-ship?
sanek33 ︻芫
39 Comments
Archangel  [author] 21 Jul @ 6:04pm 
updated the mod order, hope that helps.
Archangel  [author] 21 Jul @ 5:33pm 
try placing my mod higher on the mod list above the conflicts. Should work :pandastunned:
Lia.the.Cowplant 21 Jul @ 3:48pm 
I did some experimenting and it seems to be !Biomes Core that is the issue. If it is removed then the tree can be replanted without problems.
Lia.the.Cowplant 21 Jul @ 2:41pm 
Is there any known incompatibility with other mods? I do not get an error when loading, and I can extract the anima tree. But when I try to replant it, the tree disappears and the blueprint remains. When clicking on the blueprint, it displays:

GetInspectString exception on
Blueprint_Install_Plant_TreeAnima97242:
System.NullReferenceException: Object reference is not set to an instance of an object
[Ref EE96B4CB] Duplicate stacktrace, see ref for original

Does anyone know how to fix this issue?
Archangel  [author] 20 Jul @ 8:40am 
Great that you found the reason :steamhappy:
killer tomato 20 Jul @ 5:08am 
ok sry was my mistake appearently meditation freedom also modifes the anima tree pickup thats why it failed
killer tomato 20 Jul @ 4:27am 
https://gist.github.com/HugsLibRecordKeeper/08fd6662e4a72525b5dd7d725410b7af

[Replantable Special Trees - Start of stack trace]
Verse.PatchOperationRemove(xpath="/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef"): Failed to find a node with the given xpath
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]

when i launch the game for whatever reason i get this error (i think it still works) but it was annoying and i dont understand what is wrong - when i change what i suggested in the mod it works
Archangel  [author] 20 Jul @ 3:33am 
Just tested and I'm not finding any errors. As for the change suggested it just makes the mod stop working, no idea what the issue is :sad_seagull:
killer tomato 19 Jul @ 9:15pm 
i always got one error during startup from this mod (something something cannot find node)- after i replaced the mod selection Royalty with Ludeon.RimWorld.Royalty it no longer happens - can you maybe check as well if this helps?

<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Royalty</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef</xpath>
</match>
</Operation>
</Patch>

<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Ludeon.RimWorld.Royalty</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef</xpath>
</match>
</Operation>
</Patch>
Vireosa 16 Jul @ 4:17pm 
This is such a blessing! <3