Wildermyth

Wildermyth

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Mini Figurine v1.0711
   
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Tags: Event, Items
File Size
Posted
Updated
30.896 MB
16 Apr, 2024 @ 5:23pm
2 Nov, 2024 @ 8:53pm
42 Change Notes ( view )

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Mini Figurine v1.0711

Description
(Working title)

IMPORTANT NOTE: I do not know for sure if my mods update for others automatically whenever I push updated versions of them, but to be safe, if you ever see that this mod has updated to a new version, you should unsubscribe from this mod and then resubscribe. That will guarantee the mod updates, and you should not lose any save data in the process.

My first ever finished mod for anything! This may get more added to it.

What does this mod do?
This rather small mod adds in a chain of inter-related events to a campaign, starting with a skirmish event that can grant a character a mod-unique augment.

Requirements to experience the mod
The initial event requires:
- 5 Legacy Points on hand
- A hero with at least 80 points in leader personality (in other words, leader is highest personality stat) and their current age is less than 30
- Chapter number is no greater than 2
- Not a requirement, but some of this mod's content is only able to be experienced in a campaign with greater than 3 chapters.

After the initial event activates, more events relating to the mod activate over the course of the campaign depending on the player's choices.

This mod may be better experienced after playing (and contains SOME SPOILERS WARNING for) the "All the Bones of Summer" campaign.

Mod has been playtested only for functionality; balancing issues are likely to be present.

Bugs have been worked out as much as possible before publishing, but I look forward to squashing anything unintended.

Note: I've been updating this mod very frequently due to finding bugs and for content additions. I apologize! I'm new to and learning the processes of programming and debugging.

Thank you if you try my mod!
Popular Discussions View All (1)
0
3 Jun, 2024 @ 10:11pm
List of Events in Mini Figurine
Fishy Snake
11 Comments
kafkaesque_2000 15 Feb @ 7:48pm 
Hi, Fishy Snake, Apologies for my also late reply. I realized I had misread the notes but couldn't figure out how to edit. Have had a lot of fun with this mod.
Fishy Snake  [author] 8 Dec, 2024 @ 9:22pm 
@ kafkaesque_2000 Apologies for the late reply. It is intended, if Kselis is in the party at the start of a campaign, for Flea Market to not occur, and consequentially the rest of the events leading up to Kselis joining. I am not sure if that answers your question. That also enlightens me, I should adjust the mod in some way or a few to prevent Kselis from appearing twice -- one from legacy mid-campaign, and then a second one of him from this mod's recruit event...
kafkaesque_2000 4 Nov, 2024 @ 8:50pm 
Got these events again The invulnerability bug didn't happen again.Gotthrough the Mysterious Call for help & Pyarc fell in battle. Next chapter I was in a tight spot & called Pyarc, who saved the day. Next I got a tiding Pyarc retired from injuries, I guess from falling in the first fight . I thought was the end of the story. BUT!!! In next chapter Kselis insists on joining the Company. (Thought he wouldn't if I summoned Pyarc) So question. Nnotes say if you put Kselis in legacy this mod won'trecur. Is that technical issue or choice? Can't get amod where 1 choice means mod won't happen again.
kafkaesque_2000 16 Jun, 2024 @ 9:59am 
Thanks, Fishy Snake! I'll let you know how it turns out next time the event comes up. I really enjoyed what I've played so far!
Fishy Snake  [author] 9 Jun, 2024 @ 7:12pm 
@kafkaesque_2000 Ah, I'm sorry to hear you've had troubles with the mod. I don't know what bug you experienced or what event failed to trigger. Whether the mod works for you properly the next time you try it or you still have some game-breaking bug, please let me know (with details). I'll work to quickly fix any bugs that I am informed about. I was informed when playtesting with another friend that the updates may not actually apply without unsubscribing and resubscribing to the mod, regrettably. I don't know why.
Also, depending on how far you got into the mod, you may need to start a new campaign and play with the mod then; there have been some changes in aspects and triggers and such since earlier updates.
kafkaesque_2000 7 Jun, 2024 @ 3:41pm 
I installed this a while back and only just got the event, so maybe the update didn't apply? I un- and resubscribed and will see if it works next time it appears.
kafkaesque_2000 6 Jun, 2024 @ 8:42pm 
It is not fixed. I got the same problem during my current game. This was an interesting mod, and I would have liked to see what the special recruit was like, but this bug is too game breaking.
Fishy Snake  [author] 4 Jun, 2024 @ 3:37pm 
@Urliq Thank you for bringing this to my attention. I tested it and experienced the same. I believe I fixed the bug now; it should only play Pyarc's event when she is reduced to 0 HP and other heroes get normal death event outcomes. You will need to redo the battle from before you summoned her.
Urliq 4 Jun, 2024 @ 11:59am 
When using this mod, Pyrac prevented anyone on my team from getting KO'd, I would get the message about Pyrac having to go or something like that? They would even be still fighting with 0 HP.
Fishy Snake  [author] 10 May, 2024 @ 2:27pm 
@Dandy_Lime Thank you very much! I appreciate that!