RimWorld

RimWorld

97 ratings
Furskin fluff (Continued)
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
234.897 KB
16 Apr, 2024 @ 11:45pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Furskin fluff (Continued)

Description
Replaces furskin beards with full facial fur. This removes the requirement for and whitelist for furskin beards, but male pawns may still spawn with beards as Baseliners do. Any mod that modify's Baseliner beards will also modify Furskins.

Uses the textures from Tubbs's mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?l=portuguese&id=2887095857

If asked, I will take this mod down. I just couldn't wait for an update.

Original description

Originally posted by Tubbs:
This mod adds a facial fluff overlay to the furskin gene. It's meant to be used with [NL] Facial Animation so that furskins in that mod actually have fur, instead of just bald anime faces with terribly mismatched beards.

Since the gene itself is modified, the overlay will automatically apply to Yttakin and every modded or custom xenotype with the furskin gene. However, it might look weird when used with xenotypes that add more head attachments on top, such as snouts from Mammalia.

The change is done using a HeadAttachment above the skin layer. Hair will still render on top of it, if you wish to add some. By default, this mod prevents vanilla beards from generating on furskins, since they simply do not fit Nals anime face. If you still want regular beards to appear on top of the fur layer, uncomment the appropriate line in Defs/GeneDefs_Cosmetic.xml.

Right now there is just one variation of the face fluff texture, so every furskin in the game will look like the one in preview picture. I probably won't be turning this into a larger project, because this mod is a temporary fix until Nals does something for Biotech.

There's a harmless visual bug in Character Editor: sometimes when clicking around in CE, the fluff overlay will shrink and no longer cover the whole face. That's because of the way vanilla narrow head types work (and the game still does this even if you replaced them with [NL] Animation ones, apparently). This should never occur on furskins generated in game, as I've disabled narrow head types for them.

Credit to Vitamin Cera and his Upscaled Pawnmorpher. I used croppped and edited parts of two of his textures when working on this.
19 Comments
B333SSS  [author] 14 Jun @ 3:11pm 
No. I don't think they will.
I simply made this mod as a temporary fix for myself. Uploading it was non-issue.

If no one makes one for 1.6, I'll do it again, but I'll be waiting a bit before trying 1.6 and the DLC. So someone else may take up the mantle before then.
Monkey Magic 14 Jun @ 2:01am 
Why would you abandon it? You think Nals will fix it in their mod?
B333SSS  [author] 13 Jun @ 12:31pm 
Actually, with 1.6 coming, I can finally abandon this mod lol
Monkey Magic 13 Jun @ 6:47am 
Still needs the dependancy flag for NL Facial Animations WIP in the About file - and probably a Load After flag for the same
B333SSS  [author] 19 Mar @ 10:43pm 
:steamthumbsup:
Monkey Magic 19 Mar @ 10:32pm 
:B333SSS -I went with a simple retexture patch instead :P

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3448139495
B333SSS  [author] 19 Mar @ 2:55pm 
I might just have the wrong shader applied. I doubt FA - WIP has changed it's textures since 1.4

Would make it easier if I knew how to use genes to switch out the FA - WIP head entirely.
Monkey Magic 19 Mar @ 8:06am 
On some fur colours, the face can clearly be seen making things look whack, but the darker colours aren't so bad. Maybe touch up the old textures to better suit 1.5?

Not backwards compatible with 1.4 saves
Eshminima 4 Mar @ 9:09am 
This mod doesn't work??
Narada 28 Aug, 2024 @ 6:14am 
works great for me, ty!