Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

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Serious Sam Alpha Classic Style - All Levels
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342.338 MB
17 Apr, 2024 @ 12:03pm
5 Jul, 2024 @ 6:58pm
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Serious Sam Alpha Classic Style - All Levels

Description
Alpha Collections: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3276003513

This is a port of levels from Alpha!
Some reworked by the community and some reworked by myself!

If someone would like to unlock the levels, just add a file with the level name + .VIS to the levels folder "Alpha" and edit the file in notepad by entering 1 in the note

example:
17_CityMidlleYards.vis
18_CityObeliskYard.vis
19_EnterCave.vis
20_KingValley.vis
21_TombOfMenes.vis
22_TombOfRamsesII.vis
23_SecretTomb.vis (Secret)
24_MentalTomb.vis (Secret)
25_KingValleyExit.vis
26_KarnakEnter.vis
27_KarnakEnterComplex.vis
28_KarnakTemple.vis
29_KarnakLake&Alley.vis
30_BabilonTemple.vis
31_Hatshepsut.vis
32_PyramidValley.vis
33_IntroAndWaterfallCircle.vis
34_WaterfallValleyAndStairs.vis
35_TerraAndRiver.vis
36_EndLakeMountains.vis
37_Valley.vis
38_Canyon.vis
39_Vulcan.vis
40_Green.vis
41_Ice.vis
42_IceEnd.vis
43_TropicPlanet.vis
44_TropicEnd.vis
45_Rock.vis
47_LoonyMoony.vis
48_Verticality.vis
49_Gravitality.vis
50_Labyrinth.vis
51_Platformal.vis
52_GrandFinale1.vis
53_GrandFinale2.vis
54_GrandFinale3.vis
46_SpaceCrusader (Final)
18 Comments
𓂀 ෴ 𓅊Old School Classic  [author] 17 Sep, 2024 @ 2:14pm 
You need to find a scarab in one of the tombs in the Valley of the Kings and the level is somewhere underground :pumpkinsam:
Fusion Jack 15 Sep, 2024 @ 4:52am 
Guys, where`s entrance to the Mental Tomb? That`s the only level I can`t find
Alex_D #NoWar 6 Aug, 2024 @ 5:33am 
Oh, also the game loves to give the player full health and megaarmor or weapons before the level transition, only to remove them on the next level.
Alex_D #NoWar 6 Aug, 2024 @ 5:31am 
In the final level ending cutscene, Sam does not pick up the Ra Key, and then gets stuck endlessly walking into a door he cannot open. I ghosted inside that room, picked up the key, ghosted back, and the cutscene played normally. Perhaps make the cutscene play only after picking up the key?

Also in the Grand Finale 1, there seems to be no way to get back to the higher platforms and finish the level despite there being a gun for picking up.

All in all, the absolutely unreasonable amounts of enemies in ball busting configurations on arenas with little to no cover on some of the maps, is an experience I am not looking forward to revisit anytime soon. That one map with the extremely low gravity (and no air control) makes the Xen from Half-Life look like Disneyland with free blowjobs.
Alex_D #NoWar 5 Aug, 2024 @ 11:24am 
@Biktim

Real MVP
Alex_D #NoWar 31 Jul, 2024 @ 1:17pm 
Enjoying (of sorts) this so far, but some new (technically, old) enemies are bugged and don't show up at a distance, such as the snakemen and whoever those squeaking pygmies are. This is very similar to the issue(s) seen in some alpha enemy addons, which the creator seems to have been able to figure out and fix, so perhaps they could provide useful insights on that matter:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254833168
MC Ride 31 Jul, 2024 @ 12:50pm 
нармалдаке
Eons Of Idiocy 30 Jul, 2024 @ 4:44pm 
So far its been really cool, getting new levels and then different versions of the recognized levels! :coolsam:
Eons Of Idiocy 30 Jul, 2024 @ 2:05pm 
Gonna try it now. I've played so much different custom content for serious sam I had to take a break from playing for a while, but this seems pretty interesting so I have to try it out.