RimWorld

RimWorld

114 ratings
Shamblers Hate Wildlife
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
7.042 MB
17 Apr, 2024 @ 5:46pm
14 Jun @ 5:42pm
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Shamblers Hate Wildlife

Description
A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile. During death palls, this can make a semi-serious threat into a huge problem.

This mod has options available within the mod options page. By default, it is set to only during death palls.

Requires Harmony and Anomaly.

Let me know if there are any bugs you can find or potential problems and I'll do my best to fix it if it's within the scope of the mod.
52 Comments
SAUCE__GODD 21 Jul @ 2:40am 
I have an idea, shamblers attack downed pawns
NotTheSolaire 20 Jul @ 8:58pm 
for some reason mod isnt working
Teok  [author] 14 Jun @ 5:43pm 
No Idea. The mod uses an isAnimal check which is in vanilla rimworld. If they are considered animals by rimworld, most likely. I haven't tested with this mod as I don't use it
queenelise9830 2 Apr @ 4:43pm 
Surprised no one's asked yet but. Do Insectoids from VFE Insectoids 2 count as "wild animals" for this check?
PookySmile 4 Feb @ 3:12am 
Super proper mod!
Is there a similar mod for fleshbeasts?
Karkinos 29 Nov, 2024 @ 5:03pm 
Great mod, love how it turns death palls into proper, temporary zombie apocalypses
SilkMoth 27 Nov, 2024 @ 9:56am 
@galesdeloscien how so? can you post a log?
galesdeloscien 21 Nov, 2024 @ 3:30pm 
i think this one mod its incompatible with fishery.
spectator 19 Aug, 2024 @ 7:32am 
i use this mod with ushanka's biological warfare and OH BOY does it make me panic whenever even one shambler wanders onto the map because it'll immediately maul the local wildlife to death and they become shamblers, repeat until the hordes reach your home, i had to have my whole colony head out on basically zombie purging efforts to make the map safe to exist in again because of how many shamblers there were

10/10 would develop an instinctual fight or flight response to shamblers again
Thranos 16 Aug, 2024 @ 3:35pm 
Ah yes, the Dorf Fort Evil Biome Experience (TM). At least bone/pelt stockpiles can't strangle people yet.