Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

403 ratings
I.A.E.M
15
7
2
4
2
2
4
4
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Mod
File Size
Posted
Updated
463.809 MB
17 Apr, 2024 @ 8:56pm
1 Aug @ 5:29pm
1854 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
I.A.E.M

In 2 collections by 22222222
[Compatible mod collections and mod patches]兼容的mod集合和mod补丁
26 items
I.A.E.M地图包(I.A.E.M Map Pack)
10 items
Description
Original Game Entertainment Expansion Fun MOD - Major Mechanics Overhaul, Compact Size, Supports All DLCs, PvE-Oriented

Specially designed mod tailored for the original version. Avoid using other mods that modify the same mechanics to prevent partial functionality loss or game errors.

This MOD comprehensively rebalances all small arms and vehicles (damage, fire rate, range) in the original game, enhancing each vehicle's uniqueness and amplifying differences between vehicle types. Its core philosophy is to encourage coordinated "Infantry-Armor-Tanks-Artillery-Rocket Artillery-Air" tactics for a complete match experience. By reducing micromanagement while striking a balance between playability and realism, it delivers a combat experience fundamentally distinct from the original. Note: Some original model details and animations have been optimized.

If you crave an immersive battlefield atmosphere, this MOD is your perfect choice.

→ Quick Start: Multiplayer → Last Stand/Frontline → Select Defender → Deploy Units → AFK and enjoy the show

*****Unlimited Ammo for Light Infantry (enabled by default to eliminate logistical distractions during intense combat). ****Disable instructions available in discussion section.
***Faction Identity Reinforcement: Maximizes and highlights each faction's original unique strengths.
**Global Fairness: All adjustments apply equally to players and AI, ensuring equally lethal and tactically intelligent enemy AI.
*Control Optimization: Refined accuracy mechanics for player-controlled units to improve gameplay feedback.

1*******Improved soldier AI and vehicle AI.
Squad optimization (squad members are somewhat independent) and individual AI behavior logic optimization (e.g., reduced frequency of AI soldiers switching between crouching and prone, and weapon switching improvements).
AI infantry will immediately go prone when attacked while moving (similar to suppression effects).
AI infantry squads better implement fire suppression and advance.
AI soldiers prioritize taking cover behind obstacles when encountering grenades instead of running around.
Modified the priority of AI infantry units attacking hostile units within their radius to improve infantry anti-armor capabilities and efficiency.
Changes to infantry movement behavior and mobility.
Armored units prioritize attacking other armored units, greatly resolving the issue of original armored AI being indecisive when facing multiple different types of targets.
Improved the efficiency of firing to the left and right while standing behind walls.
Completely fixed the cover bug; snipers no longer constantly take cover behind obstacles.

2*******Improved survivability of infantry units.
Enhanced the protective buff for infantry when behind cover and in a prone position; soldiers now tend to go prone during combat.
Explosion shockwave damage is much lower than in the original game, with fragmentation being the main cause of casualties.
Bullets are now more effective at killing soldiers than shells, and advanced infantry units are more resistant to explosions.

3*******Light weapons, soldier equipment modifications, and detailed adjustments to soldiers.
Highlighted the role of each type of light weapon, slightly increased the range of firearms, and balanced different types of guns.
Modified most soldiers' equipment (German and American paratroopers have better gear), added an extra rifle or SMG for medics, squad leaders carry binoculars and have binocular skills, etc.
Fire mode selection based on distance. MGs no longer fire in bursts but in long sustained fire, semi-auto rifles have slightly increased firing rates, and automatic rifles like the STG have enhanced firepower.
Greatly reduced sniper aiming time to increase their tactical role.
Adjusted MG34 and MG42 series to their theoretical firing rates (900 rpm and 1500 rpm). Changed the German machine guns' orange tracer rounds to standard bright green.
Adjusted bullet flight speed for a more realistic look.
Modified artillery support flare guns.

4*******Grenades and anti-armor weapons.
Increased throwing distance for projectiles, enhanced explosion and burning effects.
Grenades will be automatically used by soldiers under certain conditions, no need to manually control each soldier.
Player soldiers will automatically throw smoke grenades under certain conditions to protect friendly forces (under testing).
Player and AI soldiers will automatically throw white phosphorus smoke grenades at open-top vehicles and enemies in cover (under testing).
Greatly improved individual anti-armor capabilities... Don't leave infantry behind tanks anymore!!!! Unless you want to see the turret on fire.
Panzerfaust 100, tank destroyers, and bazookas have longer ranges (100m) and pose a greater threat to armored units. Rifle grenades are now more useful.
Infantry units carrying AT will now prioritize throwing AT at armored units within a certain range (including 3kg).
Rocket launcher reload time reduced from 10s to 7.6s, rocket launchers modified to historical penetration data, refined original rocket launcher mechanics, penetration changes with angle of impact.

5*******Vehicle modifications. Historical armor-penetration dynamics. Vehicle balance. Artillery long-range support fire.
Vehicle pathfinding modified, reduced instances of vehicles stopping before turning, vehicle units can now turn at larger angles without stopping.
Allowed tank units to fire while moving quickly (who wouldn't love tanks that can fire on the move?).
Increased the base movement speed of light and medium mounted weapons.
Removed the hull-follows-turret mechanism for turretless tank destroyers and increased their turret rotation angles.
Modified the unconscious system, increased the probability of capturing vehicles, reduced the probability of large explosions.
Light, medium, and heavy tanks are now more distinct (tracks, turrets, etc.).
Reduced the turret rotation speed and firing rate of most large guns (except howitzers). Heavy artillery behaves more like indirect fire, and heavy artillery AI and rocket artillery AI will automatically fire at targets within sight, with a firing distance <520m.
Major overhaul of rocket artillery mechanics, emphasizing their defensive role while optimizing player experience.
American tanks come with a roof-mounted machine gunner.
The Air Force and anti-aircraft artillery have been enhanced (AA range: 222m against air targets, 170m against ground targets).
Players can manually control aircraft during battles.

6*******Game model detail optimizations. FPS optimization projects.
Modified various trenches so they can no longer be destroyed.
Extended the retention time of track marks for medium and large vehicles, etc.
Many more modifications to discover on your own, limited by word count here.

7*******A more historically accurate conquest mode and a slightly higher difficulty than the original game, New squads,new customized vehicles.

The mod's German captured tank skins are sourced from:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3438057060&searchtext=skin

Due to potential load order conflicts with the "AA Enhancement Mod," we've integrated its functionality directly into this MOD with some improvements. Original mod can be found at:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2987749866&searchtext=AA
(Originally by @Nikral / Xiaoshan)

Wounded Animations from:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3299530307

https://www.bilibili.com/video/BV15f42117Z3/?vd_source=d2b54374752391f17bfe21f23788478b&spm_id_from=333.788.videopod.sections

https://www.bilibili.com/video/BV16eg5zQE2J/?vd_source=d2b54374752391f17bfe21f23788478b

Thanks for playing :)
Popular Discussions View All (8)
10
1
19 Jul @ 8:57am
PINNED: How to remove unlimited infantry ammunition如何移除步兵无限弹药
22222222
1
20 May @ 11:33am
炮兵不能补给弹药
君士坦丁宝
2
31 Oct, 2024 @ 1:41am
cant get this to work with Conquest Enhanced V2 (BRUTAL CONQUEST) :((
TheGamingLizard
930 Comments
SpartW117 1 Aug @ 12:22pm 
yes multiplayer is broken
Severinn 1 Aug @ 12:12pm 
after today's patch MP became unplayable
game2802867 29 Jul @ 11:27pm 
@22222222大佬,请问与All UNIT SKIRMISH的冲突是否可以解决?两个mod我都很喜欢,哪一个我都不想放弃啊(T⌓T)
22222222  [author] 29 Jul @ 11:36am 
@[NOVA]蓝天A 可以的,只需给每个武器添加特定的代码
[NOVA]蓝天A 28 Jul @ 7:25pm 
大佬可以做到和第一人称兼容吗
roflcake$ 22 Jul @ 11:24pm 
Hey @2222222 - checking to see if you are open to commission work. Would love to pay you to get the cev2 version running whenever the game does updates. Not worried on cost :D Just let me know how to go about it.
AlanKvA 22 Jul @ 5:57pm 
hi @22222222, amazing mod you got here!!! Do you know if is this Valour mod compatible ? thx
耄耋Selly 22 Jul @ 5:37pm 
和第一人称不兼容:headcrab:
[NOVA]蓝天A 22 Jul @ 5:53am 
大佬单独的步兵aimod能更新吗,在主mod的1,3,4方面:steamthumbsup:
22222222  [author] 20 Jul @ 12:00pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).