RimWorld

RimWorld

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Vanya's Abilities MK2
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.017 MB
17 Apr, 2024 @ 9:28pm
21 Jun @ 4:31pm
3 Change Notes ( view )

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Vanya's Abilities MK2

In 1 collection by RicoFox233
Ricofox's Mods - 阿服の合集
33 items
Description
This is an continued update, Vanya has abandoned the update of the subsequent version, I took over his work to complete the 1.5 update

Previous version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454641856

这个MOD是接替了Vanya的版本的后续更新,因为他由于现实的工作原因无法继续维护,因而本人接替其更新的工作。

以下是旧版本的链接 :https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454641856


Add 14 psychic ablities in game, I think these are little op.

Level-1:
condemnation - Point a prisoner, the one will be found guilty.
forget - Chose and forget an ability.

Level-2:
disintegrate - Point item or building, the one will be destroyed, someone will give back some resources.
ingest - Point to drugs or foods, this ability could ingest good effects, mostly ignore bad effects.
be on fire - Point to people or guns, this ability will press the trigger.

Level-3:
give life - Point to a pawn, this ability will make the target pregnant, or childbirth.
run wild - Point to people or animal, the one will run wild.
repair - Point to an area, the buildings and items in the area will be repaired as new.

Level-4:
steal - Point to a pawn, this ability let you could get items from target's inventory.
growth - Point to an area, this ability could make plants in the area to be ripe.
uninstall - Point to a building if it could be uninstall, the one will be uninstalled.

Level-5:
Adj - infuse - Point to bladelink weapon, this ability will inject a weapon trait to the weapon.
Adj - strip - Point to bladelink weapon, this ability will remove a weapon trait from the weapon.

Level-6:
resurrect - Point to corpse, this ability will resurrect the pawn. If disable the neural heat limiter, the pawn who be resurrected will not get health trouble.
21 Comments
time lapses 8 Jul @ 5:50pm 
解离技能在1.6没用了。只销毁物品,没返还材料
RicoFox233  [author] 17 Aug, 2024 @ 4:06pm 
@time lapses
可以,我有空就调整
time lapses 14 Aug, 2024 @ 9:50am 
解决了,反编译后修改把第一个
ResurrectionUtility.TryResurrect(innerPawn, (ResurrectionParams)null);
替换成
ResurrectionUtility.TryResurrectWithSideEffects(innerPawn);

大佬麻烦有空更新一下吧?
time lapses 12 Aug, 2024 @ 6:49am 
以前死者苏生在安全模式下,复活的人是“复活虚弱”的倒地状态。

现在复活的人直接就可以行走了,不好抓俘虏,能不能恢复以前那样的功能——只有在解除心灵熵限制下使用死者苏生才不是倒地状态?
RicoFox233  [author] 8 Aug, 2024 @ 5:16am 
@Burn ur mama to ash
应该是皇权DLC的前置吧,我自己对原版小人使用没有问题
正義の味噌 7 Aug, 2024 @ 1:06pm 
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
···超字数了:isaac:
正義の味噌 7 Aug, 2024 @ 1:06pm 
at RimWorld.Verb_CastAbility.TryCastShot () [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Verb.TryCastNextBurstShot () [0x00012] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Verb.WarmupComplete () [0x00013] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Stance_Warmup.Expire () [0x0000a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Stance_Busy.StanceTick () [0x0002a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Stance_Warmup.StanceTick () [0x002a0] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Pawn_StanceTracker.StanceTrackerTick () [0x00016] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Pawn.Tick () [0x00081] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.TickList.Tick () [0x0015c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
正義の味噌 7 Aug, 2024 @ 1:06pm 
at RimWorld.PregnancyUtility.GetInheritedGeneSet (Verse.Pawn father, Verse.Pawn mother) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at VanyaAbilitiesMKII.CompAbilityEffect_GiveBirth.Apply (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x000a1] in <ad4ffcc28d2349a4a3dc61f14d93d696>:0
at RimWorld.Psycast.ApplyEffects (System.Collections.Generic.IEnumerable`1[T] effects, Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x00018] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Ability.ApplyEffects (System.Collections.Generic.IEnumerable`1[T] effects, System.Collections.Generic.List`1[T] targets, Verse.LocalTargetInfo dest) [0x00011] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Ability.Activate (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x00071] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Psycast.Activate (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x0016a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
正義の味噌 7 Aug, 2024 @ 1:05pm 
:zagpls:原版应该没有小人繁殖的功能吧:zagpls:我看他们疯狂做爱都怀不上的:zagpls: 是要打哪个mod吗? 我试了 children, school and learning, 好像不是这个欸:isaac:
这是调的哪个mod的功能吗:winter2019surprisedyul: 我本来玩1.4的,也从1.5试了,只额外打了上面说的那个小孩mod,还没测试他那个功能正不正常。总之非常感谢大佬的耐心帮助:isaac: 下面是我释放完生命奇迹之后的报错
···
Exception ticking Adiemus (at (73, 0, 75)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.GeneUtility.SameHeritableXenotype (Verse.Pawn pawn1, Verse.Pawn pawn2) [0x00186] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.PregnancyUtility.GetInheritedGeneSet (Verse.Pawn father, Verse.Pawn mother, System.Boolean& success) [0x0003e] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
RicoFox233  [author] 7 Aug, 2024 @ 9:52am 
@Burn ur mama to ash
这个MOD最初设计的时候就没有生物科技DLC,我全DLC使用了也可以正常怀孕,外星人没有测试可能是那些MOD出了问题