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可以,我有空就调整
ResurrectionUtility.TryResurrect(innerPawn, (ResurrectionParams)null);
替换成
ResurrectionUtility.TryResurrectWithSideEffects(innerPawn);
大佬麻烦有空更新一下吧?
现在复活的人直接就可以行走了,不好抓俘虏,能不能恢复以前那样的功能——只有在解除心灵熵限制下使用死者苏生才不是倒地状态?
应该是皇权DLC的前置吧,我自己对原版小人使用没有问题
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
···超字数了
at Verse.Verb.TryCastNextBurstShot () [0x00012] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Verb.WarmupComplete () [0x00013] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Stance_Warmup.Expire () [0x0000a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Stance_Busy.StanceTick () [0x0002a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Stance_Warmup.StanceTick () [0x002a0] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Pawn_StanceTracker.StanceTrackerTick () [0x00016] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.Pawn.Tick () [0x00081] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.TickList.Tick () [0x0015c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
at VanyaAbilitiesMKII.CompAbilityEffect_GiveBirth.Apply (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x000a1] in <ad4ffcc28d2349a4a3dc61f14d93d696>:0
at RimWorld.Psycast.ApplyEffects (System.Collections.Generic.IEnumerable`1[T] effects, Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x00018] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Ability.ApplyEffects (System.Collections.Generic.IEnumerable`1[T] effects, System.Collections.Generic.List`1[T] targets, Verse.LocalTargetInfo dest) [0x00011] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Ability.Activate (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x00071] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.Psycast.Activate (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x0016a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
这是调的哪个mod的功能吗
···
Exception ticking Adiemus (at (73, 0, 75)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.GeneUtility.SameHeritableXenotype (Verse.Pawn pawn1, Verse.Pawn pawn2) [0x00186] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.PregnancyUtility.GetInheritedGeneSet (Verse.Pawn father, Verse.Pawn mother, System.Boolean& success) [0x0003e] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
这个MOD最初设计的时候就没有生物科技DLC,我全DLC使用了也可以正常怀孕,外星人没有测试可能是那些MOD出了问题