Left 4 Dead 2

Left 4 Dead 2

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C7A2 (M16) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Rifle
File Size
Posted
15.078 MB
17 Apr, 2024 @ 10:35pm
1 Change Note ( view )

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C7A2 (M16) - Compressed Edition

In 1 collection by Dokun
Dokun's Library of Compressed Weapons & Models
278 items
Description
Compressed Weapon for HK G41's C7A2 (M16 Replacer):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2330891111

Credits:
  • Me - Compressing & HUD Icon
  • HK G41 - Original Weapon


Originally posted by Táiga Rivers:
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.
2 Comments
Dokun  [author] 19 Apr, 2024 @ 10:01pm 
Thank him actually, because I didn't know at first til that guy told me, but I'm gonna always put it in every compressed mod just so that people aware that compressing alone is not enough to prevent crashes
BluePaintball 19 Apr, 2024 @ 10:40am 
I suffer from the game getting crashed without getting that notorious notice of "too many indices" (it just minimizes to the desktop and can't get back to it), looks like several of my high poly w_model are the real culprits, thanks for the tip.