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The idea being to make sure they don't power down who-know's where. It would have just been a standard spot structure, cyan like player-controlled mechs. Think you could add something like that to your mod?
Also, please add the dependency for Biotech and Harmony in your about file.
@Sylen - your issue is likely down to another mod. Parademics work fine with this mod.
@olaflex0306 - Sstats for an item/pawn/building are set on spawn. Unsubbing mods that add items remove them, but unsubbing mods that just change things will only abandon them. Recycling them is always required if possible
As for replacing the newly spawned mech faction - there's an option to set this in dev mode - you so did not really need another mod for that :/