RimWorld

RimWorld

82 ratings
Bots Charge When Idle
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Mod, 1.5, 1.6
File Size
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208.822 KB
17 Apr, 2024 @ 11:36pm
10 Jul @ 2:36am
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Bots Charge When Idle

Description
Continued from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881360960

Github link is https://github.com/dougbenham/Rimworld-BotsChargeWhenIdle

Prevents friendly mechanoids from wandering around when idle - they instead go to any available charging stations or go dormant (mod respects max charge levels from mech groups)

Only applies to bots set to "work" order from their mech group, escort bots and bots already set to charge or dormancy will be unaffected.

Also does not appy to militors as their wandering seems more thematically appropriate.
30 Comments
PGMP 15 Jul @ 5:12pm 
The mod sometimes also prevents you leaving the map after forming a caravan. Most likely because one of the bots its recharging or something.
PGMP 15 Jul @ 4:16pm 
The mod works ok but the mechs keep going back and forward between tasks. Specifically the agri mech moves back to the recharger ( set at 95% ) , go and chop 1 tree then move back to recharge, then chop another tree... and repeating. Until another mech obstructs the recharger.
ThroatGOAT 15 Jul @ 6:38am 
This mod, unlike the other mod that purports to do the same, actually works. This one is great, and you did a good job updating it. Thank you.
MezzerliptikJay 10 Jul @ 6:50am 
Thank you for the update
Doug  [author] 10 Jul @ 2:36am 
Updated for 1.6
Porcyon 2 Jul @ 6:07pm 
Any thoughts on a 1.6 update?
Wintermist 18 Jun @ 2:35pm 
It does seem to still work in 1.6, so far from what I've seen atleast
Wintermist 16 Jun @ 8:03pm 
Does this work with 1.6 or did they fiddle around too much for that? :D
Monkey Magic 23 May @ 9:58am 
@Doug - Great mod. I was gonna make one myself - glad I don't have to. One thing though, I was planning a "self-charge spot" and have mechs search for, and go there if possible before powering down if no chargers are available.

The idea being to make sure they don't power down who-know's where. It would have just been a standard spot structure, cyan like player-controlled mechs. Think you could add something like that to your mod?

Also, please add the dependency for Biotech and Harmony in your about file.

@Sylen - your issue is likely down to another mod. Parademics work fine with this mod.

@olaflex0306 - Sstats for an item/pawn/building are set on spawn. Unsubbing mods that add items remove them, but unsubbing mods that just change things will only abandon them. Recycling them is always required if possible

As for replacing the newly spawned mech faction - there's an option to set this in dev mode - you so did not really need another mod for that :/
WJSabey 21 Jan @ 6:52pm 
Is it possible to make all mechs that have the "patrolling" job instead of "wandering" exempt from this instead of hardcoding militors? Combat mechs from mods really ought to still patrol when set to work. Anyone who wants them to be dormant can put them in another control group and set them to "charge" mode.