Dominions 6

Dominions 6

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MA Androphagia, Primordial Abominations
   
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18 Apr, 2024 @ 7:13am
21 Apr, 2024 @ 8:56am
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MA Androphagia, Primordial Abominations

Description
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Updates
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Version 1.02 - 21-04-2024
- Changed some sprites to .png from .tga after adding shadows and fixing resolution issue
- Changed range on Giant Puff Shroom spell to 15 because of friendly fire
- Added drawsize -20 for small blob because the sprite is too large
- Changed woundfend for Doppelgangers from 2 to 3 because after further testing, they were not reliably changing shape without a ton of afflictions due to the low HP of the first form
- Spelling typo fixes

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Description
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In earlier times, the Ermorian empire had an uneasy peace with Sauromatia after a series of inconclusive wars. After much of the empire collapsed with the unholy rites that caused the great cataclysm, the surviving Emerald Empire in the east turned their attention to the swamps of Pythia, conquering and assimilating many of the Sauromatian Amazon tribes, incorporating their worship of the great hydras. However, the barbaric and cannibalistic rituals of the Androphags were too much for more civilized men to accept, and the better armed emerald legions fought the Androphags almost to their extinction.

In an act of desperation, the Witch Kings summoned ancient beings that were present during primordial times before complex life existed. Not content for mere sacrifices of human blood, these beings demanded to possess and merge with their living hosts. Under the leadership and guidance of their new benefactors, the surviving Witch Kings led their tribes away from Pythia to new coastal marshlands. Now with the Awakening God, the forces of Androphagia seek to spread like a plague over the land.


Welcome to my first Dominions 6 mod! This mod explores what might have happened to the Androphag tribe which was part of EA Sauromatia going into the Middle Age. I took inspiration and some sprites from the Witch class in Conquest of Elysium 5, and there are both elements of parasitism and body horror in the nation design. Credit also goes to sprite makers of the Magic Enhanced mod for Dominions 5 for some of the units.

Magic:
- This is primarily a Nature and Blood nation, with medium access to Water and Earth, weak access to Death on a capital only mage, and rare access to Glamour on a summoned commander.
- Androphagia has 6 national combat spells and 9 national ritual spells.

Priests:
- Poor access to priests is an intentional weakness of this nation; you are limited to mage-priests with H1 access and they are slow-to-recruit.

Troops:
- Androphag soldiers all have swamp survival and partial disease resistance, most are stealthy, and most have slight bonuses to HP, morale, and combat stats over baseline humans. Some also carry two short-ranged darts coated with paralytic poisons that do fatigue damage before the lines clash. However, they don't have very good armor for the age they are in, much like Nidavangr.
- The sacred units look like regular archers and spearmen, but in their second form, they sprout tentacles and have FOUR attacks in melee.

Summons:
- There are 7 units that are either ritual or combat summons, and 2 commanders, one of which is hidden from the roster preview image.

Items:
- One national item, a Construction 5 bow that shoots multiple arrows containing parasites that do debilitating fatigue damage to those they injure.

Infrastructure:
- Labs and temples are half price in swamps.

Scales and Domain
- Nothing special here. I contemplated adding the swamp spreading mechanic from MA C'tis but this mod nation is in the same age as them and Androphag units are not cold blooded. I wish there was a terraform spell to flood provinces and turn them into swamps, but no such luck.


I may make additional tweaks to balance and add a missing attack sprite for the sacred assassin's second form. I welcome your feedback!
6 Comments
Captain Einsicht 21 Aug, 2024 @ 11:58pm 
i can recroid 2 types of dragons that cost 0 money and 1 recoures .. is this a mod conflict ? the units from the previes in steam workshop are not recruitable anymore. there are otherer units like the dragon. just the commanders are the same
Captain Einsicht 12 Jun, 2024 @ 11:34pm 
I love this mod really great.
perryshaffer87 24 Apr, 2024 @ 3:51pm 
Re: a terraforming spell
Perhaps a spell that increases growth fits the bill. If so, I'm pretty sure one exists in the Blood school, though I can't recall the name offhand. I think you're right that putting terrain where you want it would be a very cool mechanic.
GAMEPOD 44B1 23 Apr, 2024 @ 5:33am 
Actually very interesting concepts in this nation design. I like the idea of a two-form sacred that is basically chaff initially, then gets wounded and becomes a hyperelite
isiarca 20 Apr, 2024 @ 4:49pm 
Very cool! The alt-history aspect of it kinda reminds me of Malgartha. I'd be interested to see more of that kind of thing.
Bonefather Leander 18 Apr, 2024 @ 10:23am 
This mod looks amazing! I will try it out for sure :>