RimWorld

RimWorld

69 ratings
[lmgginspace] Force Do Job
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
108.622 KB
18 Apr, 2024 @ 10:56am
15 Jul @ 1:08am
2 Change Notes ( view )

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[lmgginspace] Force Do Job

Description
WARNING: Important disclaimer

This mod's original author is: https://steamhost.cn/steamcommunity_com/id/kiame, not me.
This is only a version of the same mod compiled and updated to both 1.5 and 1.6, any thanks should be for original author. Also, thanks to the user 화밀 wMil, who provided an updated version for 1.6 too.
If the original author wants me to remove it, I will gladly do.

Also... I'm not an expert in RimWorld modding. I tested it a little and I think it works, but if it has an incompatibility I'm not aware of, I would not probably update it further to fix it due to lack of knowledge. For instance, in the 1.6 update the internal code that handles floating menus has been refactored completely, and I initially felt I could not make an update.

In short, I cannot guarantee that for 1.7, I could keep this mod updated. In that case, I hope someone else could do it.

The original mod is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1180719500
Leave there a thanks instead :)

Original description

Want a pawn, who's not assigned to hauling, to haul something without having to manually change the assignments for the pawn?

Force them to with this mod!

Select any pawn, right click where you want the task to be done, and no more "Not assigned to ____"

Note: If the pawn is incapable of doing a job due to their backstory this mod will still enforce that.

Thanks to "Look at me, I'm the worker now" for the original idea!
22 Comments
Able 15 Jul @ 5:15am 
Hero!
lmgginspace  [author] 15 Jul @ 1:12am 
I've only tested it very little, but it seems it works, thanks to 화밀 wMil. I've checked your code and it guided me to the method I had to patch. But... If the guys working at RimWorld keep doing lots of refactorings of the internal game code (as they actually did), I can't promise I could maintain this mod for a future update :(
lmgginspace  [author] 13 Jul @ 12:53pm 
In the way, just be patient, I'd also like to play myself with this mod updated.
CatSayInk 13 Jul @ 3:50am 
hope 1.6
JessieFeathers 12 Jul @ 9:46am 
1.6?
lmgginspace  [author] 11 Jul @ 10:08am 
@화밀 wMil Thanks, I'm trying to update my mods first, and it's a hassle, so I can't guarantee I could maintain this mod.
тетеря, блин 11 Jul @ 8:02am 
@wMil thanks, will try. changed the dll in the workshop folder, so when this mod is officially updated, steam will redownload it.
화밀 wMil 18 Jun @ 6:27pm 
couldnt wait for an update so I tried updating myself
https://drive.google.com/file/d/1MRGCAItw8W87LbU9aldK0B3Xz6z0Jtsu/view?usp=sharing
edited dll for 1.6ver, made with free chatGPT, havent fully tested but works for me for now
hardbrocklife 12 Mar @ 3:14pm 
+1 for adopting a mod and keeping it alive. I wouldnt have the patience for all the little internet grubs.
lmgginspace  [author] 8 Jan @ 8:09am 
No, this enables the player to send pawns to do things (by right click) even if these things are not assigned to these pawns in the schedule/work panel. The mood debuff comes from a trait of Vanilla Expanded Traits (Rebellious or something along that), if I'm not mistaken :)