Conquest of Elysium 5

Conquest of Elysium 5

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Enslave Into Charm
   
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23.682 KB
19 Apr, 2024 @ 10:26am
7 Mar @ 5:37pm
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Enslave Into Charm

Description
A simple mod that changes (hopefully) all spells that use the enslavement effect (like the Enchanter's Necrotods) to instead use charm, so enemies keep their commander status.

Charm doesn't work on many independent commanders, as most are generic and unnamed. Also, remember to unchain your new charmed commander from the command of others, as they default to being under the command of the one that charmed them.

A huge thanks to Nathan Pascal in the "Conquest of Elysium" Discord for making this mod possible. I couldn't have done this without him, and I'm so grateful.

If any enslave type effects are still found in the game, please comment on what spell, and I'll change it. Keep in mind, I don't think this mod will work when added mid-game to a save, only at the start.

Also, if you are using Commisar's Total Overhaul mod, the Witch's recruitment seemed to break for me when charming an enemy commander. I know it's not because of this mod though. And it seems to work fine for other classes, like the Demonologist and the "Hellbind Heart" spell.
4 Comments
LovesTrains  [author] 9 Mar @ 12:07am 
Awesome. Glad to hear that.
Aeris 8 Mar @ 9:59pm 
Thanks, that worked like a charm.
LovesTrains  [author] 8 Mar @ 5:41pm 
Sorry about that, this is the first mod I've made, and didn't know spaces in the mod name breaks it for multiplayer. If I reverted the change now, it might break other people's saves as well.

You might could rename the mod back to the way it was, in theory.
The path for me is "H:\Steam Games\steamapps\workshop\content\1606340\3226855965"
Try adding spaces back to the "EnslaveIntoCharm.c5m"

Again, sorry for breaking it, hopefully just adding the two spaces back to mod name will fix it for you.
Aeris 8 Mar @ 9:48am 
Can you please release a rollback version without the name change? I'm unable to reload my save due to the change.