RimWorld

RimWorld

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OP Thingamajing Mod
   
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Mod, 1.4, 1.5, 1.6
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963.618 KB
19 Apr, 2024 @ 1:57pm
1 Jul @ 3:46pm
5 Change Notes ( view )

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OP Thingamajing Mod

Description
Okay, this is a nice little mod is primarily a port Godly Traits and Godly Weapons, which are 2 great mods by Torodo. Alas, due to life (and a side effect of what makes these mods so good), they might not be updated, and if they are, it will be a while. So, I asked if I could port them, and, well, here we are!

If you want more information on the content so far, you should definitly look at those two pages, as the descriptions are quite nice imo (granted, if you read my descriptions, you'll realize that's not a high bar)

Now, due to how I ported it, the current content has the same ID's (the mod ID changed as I combined 2 mods into 1), so there will be some issues if used together. (only an issue in 1.4, as the whole point was to update this past 1.4) So, I marked it as incompatible.

Now, as of the moment, it adds in 3 teirs of traits with drastic buffs (1 for each stat), a few that buff them all, and a couple miscilaneus. There are also 6 super-powerful weapons, including Erasure, Extinction, Pellets of Flora, and more!

However, for more information, check the content page of the wiki! Which is Here[github.com] (A less in depth discussion version is here: Features Summary and Questions. Also a good place for questions)

So, I bet you are wondering what the plans for the future are. Well, it started as a 1-1 port. Then, I started thinking of ideas for what could go in. So, there's those ideas. Then, I realized, most of my tests to see if something works is to make an OP version that's more noticible. So, if that's the case, how 'bout I include them!

So, it's gone from a direct port, to a port and updates, to me putting my half-baked, OP ideas in. That means you'll get to see things I made that make no sense. Yeah, that animals free meat, it wasn't me trying to make it teleport and failing ;)
And, if you have any ideas, do feel free to put them in the Feature Sugesstions discussion!

FAQ:

  1. Q: Is this Combat Extended compatible?
    A: Uh... sure. There might be "unintented features" (especially as more code is added) that we can't guarentee to fix, but you do you and all!
  2. Q: I see there's a "feature discussion" and "question" discussion. Does that mean we shouldn't ask questions/ make suggestions in the main comments?
    A: Not at all! The discussions are so it's easier to do longer discussions, so people can know who I'm replying too, not to mention I'm more likley to read every comment in them, whereas I might, after a while, just skim the comments. Basically, it just makes a response quicker
  3. Q: Is it stable?
    A: Somewhat, but unlike my other mods, stability isn't a priority. So, use at your own risck!
  4. Q: Use at your own risck? Does that mean you won't fix bugs?
    A: No, it just means we won't bug check as much, and this mod isn't going to be prioritized for bugfixes (besides critical "always crashes")
  5. Q: Okay, so if I find a bug, how do I report it?
    A: Use either Hugs Lib or Log Publisher from Hugs Lib. The first one is a library, the second one was made in 1.4 when Hugs Lib's log publisher didin't work. Either is fine
  6. Q: Alrighty, is there any issues that might look like a bug, but aren't?
    A: Good Question! Sadly, the answer is "Yes". Rimworld limits certain stats, and fixing that is a pain. Luckilly there are a few options. There are a lot (more than I care to list), but I personally recommend Tweaks Galore, which (in my opinion) is one of the best. It works even better if you have Tabula Rasa, and if you have (shameless self-promotion) CHTechIndustries Core, it will set-up Tweaks Galore to be even better suited! (Not to mention that core unlocks a lot of features in this mod)

  7. Q: Why is this FAQ shorter they on your other mods?
    A: No idea. Seriously. I feel like I forgot something

P.S. REMEMBER TO BACKUP WORLDS
Popular Discussions View All (2)
19
3 Jul, 2024 @ 5:53am
PINNED: Features Summary and Questions
CTH2004
0
19 Apr, 2024 @ 2:35pm
PINNED: Features Suggestions
CTH2004
1 Comments
CTH2004  [author] 1 Jul @ 3:48pm 
okay, I updated it to rimworld 1.6

the way I did it might not work if rimworld did too many changes in 1.6, but hopefully not (if it works, then updates should be cross-compatible)