Crusader Kings III

Crusader Kings III

44 ratings
[UMMS]Ultimate Modded Multiplayer Solver:null checksum
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19 Apr, 2024 @ 9:45pm
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[UMMS]Ultimate Modded Multiplayer Solver:null checksum

Description
The original author is @is3mru4ma, credit goes to him.

This mod modifies the checksum to null, so that workshop desync or different mod loading order won't affect multiplayer. Everyone in the multiplayer session should have this mod installed for this to function. Note that since you can't rely on checksum to verify if you have the same mods enabled, please make sure everyone in the multiplayer session is using the same modlist, and preferably the same loading order.

Important: Mod desync may rarely cause problems in multiplayer games, so this mod should be used only when you can't find any other applicable approaches.

Have a nice day!
13 Comments
nakahashi 22 Jun @ 9:59pm 
was working pre 1.16 now its not :(
Nereus 29 Apr @ 9:59am 
It does sadly not solve the Out of Sync error for OOS
Good Gott 16 Nov, 2024 @ 11:46pm 
I have no single Idea why it does this to us, even while our checksum is null, it said "Different Mods"(it's absolutely not.)

It has done this to us when we were having same checksum too.
D0XUS 24 Sep, 2024 @ 12:24pm 
Also does the host have to install it or just one person
D0XUS 24 Sep, 2024 @ 12:24pm 
Does it work for the new one?
PolloParrington 23 Sep, 2024 @ 3:38pm 
No longer works with the latest update to After the End. Any chance for a fix?
EgoCrazy96 4 Aug, 2024 @ 4:34pm 
This mod needs to be upvoted to number 1
is3mru4ma  [author] 31 Jul, 2024 @ 4:36am 
try delete then subscribe again
Blankz 23 Jul, 2024 @ 6:03am 
What should I do when the mod says "this mod is missing a descriptor file" ? And cause of it CK3 wont load up
Zoey 23 Jul, 2024 @ 5:47am 
THIS IS SOOOOOOOOOOOOOOO GOOOOOOOOOOOOOD!!!!!!!!!!!!!!!!!