Smack Studio

Smack Studio

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Hatahoru
   
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24.815 MB
20 Apr, 2024 @ 12:23pm
9 Aug, 2024 @ 7:53pm
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Hatahoru

In 1 collection by RockEmblem
Rockin' Roster
81 items
Description
Hatahoru, armed with Sistrum, hails from a questionable game with a very questionable design, and she has arrived into Smack Studio with her unique meter mechanic, thanks to her special armour, YOROI. Instead of having an Ultra, she uses meter to power up her Specials, like Cloud's Limit in Smash Bros.

NEUTRAL SPECIAL: SAYIL CLAW
Hathor slashes a set distance in front of her, creating a very disjointed attack which pulls the opponent towards her. If the attack misses, it has generous ending lag, but on hit it can be either jump cancelled, or cancelled into another attack, allowing for follow ups of any kind.
The YOROI variant comes out slightly faster and stuns the opponent briefly, as well as dealing more damage and knockback.

SIDE SPECIAL: GODDESS' SLASH
Hathor slashes twice in front of her. This can be followed up with up to two other Special button presses, completing the Kanji, and dealing really good damage. It can be used to stall in the air, however, it can only be used once in the air.
The YOROI variant comes out faster and has Hathor do the entire attack all at once, dealing massive damage and high knockback.

UP SPECIAL: ASCENSION OF BRILLIANT SUN
Hathor envelops herself in a flaming ball, and ascends upwards, gaining Super Armour while in the sun.
The YOROI variant has Super Armour on its startup, and is fully invincible while she's on the sun. She also gains way more vertical reach from this move.

DOWN SPECIAL: YOROI CHARGE / OTHER FACE
Pressing the button will have Hathor charge up meter, using YOROI. This can be cancelled by pressing Shield, Special, or jumping out of the animation.
If she has full meter, this attack becomes Other Face, which is a small explosion that deals low damage and knockback, but on higher percentages can KO with ease due to how high the scaling is. The very first active frame is extremely strong, and the attack becomes weaker the later it hits.

OTHER NOTES:
Jab can be jump cancelled on hit.
Up Air halts air momentum for a bit.
Dash Attack and Down Air have tipper hitboxes.

CREDITS:
Sprites by me
Bull sprite recoloured from B. Rap Boys
Hatahoru (or Hathor) from Last Origin
Hatahoru art in thumbnail by yomashisa