Total War: WARHAMMER III

Total War: WARHAMMER III

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Wood Elves: Ritual of Rebirth Cooldown | IE + IEE + TOW
   
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Tags: mod
File Size
Posted
Updated
462.898 KB
20 Apr, 2024 @ 4:19pm
24 Mar @ 6:13am
4 Change Notes ( view )

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Wood Elves: Ritual of Rebirth Cooldown | IE + IEE + TOW

In 2 collections by ChopChop
ChopChop's Workshop: All Released Mods
77 items
The Wood Elves - Immortal Empires Expanded | IEE 6.0
236 items
Description

Warning: do not enable this mod when Ritual of Rebirth is active - wait until it's done and then enable the mod.


This mod is reducing time of The Ritual of Rebirth Cooldown from 8 to 3 turns for the Wood Elf cities:
  • Oak of Ages in Yn Edri Eternos
  • The Witchwood in The Witchwood, Naggaroth
  • Gaean Vale in Avelorn (province), Ulthuan
  • Gryphon Wood in Gryphon Wood, The Old World
  • Laurelorn Forest in Laurelorn Forest (province), The Old World
  • Forest of Gloom in Forest of Gloom, The Badlands
  • Oreon's Camp in Heart of the Jungle, The Southlands
  • The Sacred Pools The Sacred Pools, Lustria
  • The Haunted Forest in The Haunted Forest, The Dark Lands
  • Jungles of Chi'an in Jungles of Chi'an, Grand Cathay

If you are using Immortal Empires Expanded by ChaosRobie:
  • The Far Place

If you are using The Old World by ChaosRobie:
  • The Oak of Ages
  • Tor Lithanel
  • Gryphon Wood
  • Forest of Gloom
  • Forest of Sighs
  • Forest of Knives
  • Sheweald Forest
  • The Bears Teeth
  • Pina Wood
  • Sussurrio Wood
  • Sharpthorn Forest
  • Oasis of a Thousand and One Camels
  • Oak of Prophecy
  • Haunted Grove
  • Dolganyueir Forest
  • Oreons Camp
  • Grove of Thorns
  • Gallows Tree




[streamelements.com][patreon.com][discord.gg]
15 Comments
sin, amen 8 Apr @ 7:04pm 
I'm at turn 90 on a Wood Elf campaign and I am withering at the prospect of waiting 8 turns each on every tree, I only got through two
ChopChop  [author] 24 Mar @ 6:21am 
MOD UPDATED:
Added support to IEE & TOW
New Thumbnail
ChopChop  [author] 24 Mar @ 6:13am 
Thank you Garum.swc :WH3_clasp: I will add Tow
garum.swc 6 Mar @ 5:36am 
Love this mod!
Would it be possible to make a variant for the The Old World Campaign?
ChopChop  [author] 22 Apr, 2024 @ 3:25pm 
🌳 ASRAI 🌳
Rustic "Kalessin" Citrus 22 Apr, 2024 @ 10:55am 
Still downloading it for everyone else tho :WH3_greasus_rofl:
Rustic "Kalessin" Citrus 22 Apr, 2024 @ 10:55am 
My absolutely bad I missed the second E for expanded, im so very sorry >.<"

Thats alright, I knew It was a tad of a strech to begin with, thank you for the honest explanation <3
ChopChop  [author] 22 Apr, 2024 @ 5:37am 
Because its a frozen tree and it's far away, everything takes more time there - even The Ritual of Rebirth 😂 Lore validated :steamthumbsup:
ChopChop  [author] 22 Apr, 2024 @ 5:22am 
Thenks for the clarification Kal my man, i was confused and this is why i was not sure - the settlements added by Immortal Empires are:
The Haunted Forest in The Haunted Forest, The Dark Lands
Jungles of Chi'an in Jungles of Chi'an, Grand Cathay
What you are asking about is a settlement added by Immortal Empires Expanded :
The Far Place, Sceolan starting place i am familiar with, however it is not possible to add that settlement to this mod unfortunately. It would require hard dependency to IEE mod, that i don't want to add. I'll try in the future to make it happen without, but i doubt its doable. Sorry bud, gotta live with this one settlement with vanilla settings :steamsalty::steamsad:
Rustic "Kalessin" Citrus 21 Apr, 2024 @ 8:58pm 
Sceolan the Hooked Blade (from LCCP technically, same place tho i think) who starts in the IE Magical Forest, South East, "The Far Place"