Natural Selection 2

Natural Selection 2

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Random Spawn Siege Example
   
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5 Oct, 2014 @ 8:24am
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Random Spawn Siege Example

Description
This is an example that demostrates how to use the entities to make a siege map with random spawns.

Necessary Entities:
- teleport_trigger
- func_door
- logic_trigger
- logic_multiplier
- logic_timer
- logic_event_listener

The basic idea is to use logic_triggers at each starting location to activate the correct teleport_triggers and func_doors.