Arma 3
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Attach Explosives Anywhere 1.02 [bug fix]
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
417.407 KB
21 Apr, 2024 @ 7:30am
13 Jul, 2024 @ 5:56pm
6 Change Notes ( view )

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Attach Explosives Anywhere 1.02 [bug fix]

Description
[ATTENTION][FOR ANTISTASI USERS & OTHER USERS]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3336766270

- use the bug fixed version made by @Snake to make it work with Antistasi

- this version might contain new bug fixes so I recommend using this instead of this one

Attach Explosives Anywhere
----------------------------------------------------------------

- [bug fix]: I'm not 100% sure, some players reported that after respawning, you can't attach explosives anymore, but I tried and it seems to work for me, so It might be happening after a while of gameplay, have made my code reset player variables which the (mod stores) on player respawn, so it should kinda work now, but lemme know if it's not
it'
- like the title says, attach explosives anywhere, requested by my lil bro for placing satchels in the walls of his military compositions that he makes out of hobby

- Note (important): this mod uses inGameUISetEventHandler command to detect when the player uses action menu to attach explosives and to show the indicator explosive object, currently Arma 3 doesn't have a feature to stack these event handlers, so if another mod (which I don't think there is much) uses the same method, it might cause conflicts.

- more about "inGameUISetEventHandler": https://community.bistudio.com/wiki/inGameUISetEventHandler

- by default "Explosive Satchel" & "Explosive Charge" is attachable, but you can place down the settings module and add your modded classes to make it work with the modded explosives

- mp tested

- mod signed now

Modules:

- "Attach Explosive Anywhere Settings" module allows changing some variables in the config file, module isn't required to attach explosives, only to change some settings

Functions:

- disables/cancels the attach mode for a player in (attach mode):

{ [] call EAA_fnc_disableAttachMode; } remoteExec ["bis_fnc_call", targetPlayer];

- (script version or if you want to modify the mod): https://github.com/Shaanig03/Arma-3-Attach-Explosive-Anywhere-Script-Mod-
122 Comments
☠︎🕊️ Shaanig ☠🕊  [author] 3 Aug @ 7:51pm 
@8589869056xx I'm currently not into Arma modding, but notes taken
8589869056xx 2 Aug @ 1:52pm 
I love this interesting mod, and I think it could improved in some aspects:
1 A logo is needed so that the mod is visible in the menu.
2 I cannot touch off bombs when I'm in vehicles,
3 I cannot set timer to an attached bomb.
4 I cannot attach bombs if I can use Zeus.
5 I cannot attach bombs if I'm remotely controlled by Zeus.
I'll be grateful if you can see this!
CasioFin 27 Feb @ 10:58am 
When I recently discovered this I liked it a lot, but the only thing I would like to see here is that the player could set the time for the explosive. :steamthumbsup:
Sevka Slav 17 Feb @ 1:10am 
eh, fine then
☠︎🕊️ Shaanig ☠🕊  [author] 17 Feb @ 12:00am 
nope no language support atm, and the mod conflict, I already mentioned it in the description I can't do anything about it since bohemia doesn't provide a command to stack 'inGameUISetEventHandler ' event handlers and I'm not playing Arma atm so I can't do much
Sevka Slav 16 Feb @ 1:58pm 
nvm I realised the attach things were a separate prompt, anyways this mod conflicts with Animate - rewrite https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3345510520 , can you do anything about it?
Sevka Slav 16 Feb @ 1:49pm 
this mod also duplicates the prompts (I am actually using the edited/antistasi version so it may be that's why)
Sevka Slav 16 Feb @ 1:23pm 
yeah can you remove the "attach" and "touch off" titles from the mod?
Sevka Slav 16 Feb @ 1:20pm 
or if you can, remove the mod localisation buttons
Sevka Slav 16 Feb @ 1:20pm 
I want to translate it or if you can you would but I doubt that