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Summoning Frosburn's clone during last stock will cause the vocal track to switch back to instrumental version, then revert to vocal once the clone is destroyed. This cause music to reset erratically.
I suppose a way to fix it could be to make the switch to vocal permanent, even if a character somehow regain a stock.
I did consider it, but thought I'd wait to figure out how to make so the vocal track plays only when someone has 1 stock left, I'm not familiar with scripting so I'll have to ask someone's help first
also fixed the music having a bad loop (well, it was like that in the spark games, it's less a fix and more an improvement)
I did apply some parallax (you can very easily see it in the editor) but since the camera rarely moves in action (only when a player gets ejected upward) you rarely see it,
and yeah I know I could've but.. eh, I like the way It looks,
Guess I can make a less distracting version for the Basic form and keep the rest as is for Aether