Rivals of Aether

Rivals of Aether

28 valoraciones
Titanic Peak
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
11.132 MB
21 ABR 2024 a las 11:14 a. m.
29 ABR 2024 a las 10:24 a. m.
6 notas sobre cambios ( ver )

Suscríbete para descargar
Titanic Peak

Descripción
The Peak of the Titanic Tower, where Fark fights Flint, from Spark the Electric Jester 2

Aether is like in the original game, the borders are blocked by a barrier that prevents you from falling off, your only way to score is upward

Basic has no barrier and toned down wind effect

Thanks to The Great G.B.A for helping me with vocals playing on last stock
https://steamhost.cn/steamcommunity_com/id/GameBoyAdventurer/

Music used is Special Boss from Spark the Electric Jester 2

Made with Blender and Photoshop
9 comentarios
Needlewind 5 SEP 2024 a las 4:55 a. m. 
I have just found a bug.
Summoning Frosburn's clone during last stock will cause the vocal track to switch back to instrumental version, then revert to vocal once the clone is destroyed. This cause music to reset erratically.
I suppose a way to fix it could be to make the switch to vocal permanent, even if a character somehow regain a stock.
SpongePierre  [autor] 29 ABR 2024 a las 10:27 a. m. 
Update: The Vocal track will play on the last stock, a big thank to The Great G.B.A for helping me setting this up
SpongePierre  [autor] 29 ABR 2024 a las 5:18 a. m. 
@UltimateSora

I did consider it, but thought I'd wait to figure out how to make so the vocal track plays only when someone has 1 stock left, I'm not familiar with scripting so I'll have to ask someone's help first
UltimateSora 28 ABR 2024 a las 7:21 p. m. 
one suggestion - add the vocal track of the special boss music, that'd be sick!
SpongePierre  [autor] 28 ABR 2024 a las 5:39 a. m. 
Update: Basic version with no distraction, no barriers, and toned down wind, Aether is left unchanged,
also fixed the music having a bad loop (well, it was like that in the spark games, it's less a fix and more an improvement)
SpongePierre  [autor] 28 ABR 2024 a las 3:29 a. m. 
@Saki Rose

I did apply some parallax (you can very easily see it in the editor) but since the camera rarely moves in action (only when a player gets ejected upward) you rarely see it,
and yeah I know I could've but.. eh, I like the way It looks,

Guess I can make a less distracting version for the Basic form and keep the rest as is for Aether
Saki Rose 27 ABR 2024 a las 2:57 p. m. 
this stage is super underrated my only complaint is that it probably would've been better if there was more parallax like when you'd jump to see the spires and horizon move also maybe tone down the wind effect covering the screen other than those this is really good and I hope you make more stages
hyuponia 22 ABR 2024 a las 2:54 p. m. 
this is a quite cool stage!!!!!!! very well done!
Mayo_Man 21 ABR 2024 a las 7:05 p. m. 
cool map