Rivals of Aether
Оценок: 28
Titanic Peak
   
Наградить
В избранное
В избранном
Удалить
Размер файла
Добавлен
Изменён
11.132 MB
21 апр. 2024 г. в 11:14
29 апр. 2024 г. в 10:24
Обновлений: 6 (просмотреть)

Подпишитесь, чтобы загрузить
Titanic Peak

Описание
The Peak of the Titanic Tower, where Fark fights Flint, from Spark the Electric Jester 2

Aether is like in the original game, the borders are blocked by a barrier that prevents you from falling off, your only way to score is upward

Basic has no barrier and toned down wind effect

Thanks to The Great G.B.A for helping me with vocals playing on last stock
https://steamhost.cn/steamcommunity_com/id/GameBoyAdventurer/

Music used is Special Boss from Spark the Electric Jester 2

Made with Blender and Photoshop
Комментариев: 9
Needlewind 5 сен. 2024 г. в 4:55 
I have just found a bug.
Summoning Frosburn's clone during last stock will cause the vocal track to switch back to instrumental version, then revert to vocal once the clone is destroyed. This cause music to reset erratically.
I suppose a way to fix it could be to make the switch to vocal permanent, even if a character somehow regain a stock.
SpongePierre  [создатель] 29 апр. 2024 г. в 10:27 
Update: The Vocal track will play on the last stock, a big thank to The Great G.B.A for helping me setting this up
SpongePierre  [создатель] 29 апр. 2024 г. в 5:18 
@UltimateSora

I did consider it, but thought I'd wait to figure out how to make so the vocal track plays only when someone has 1 stock left, I'm not familiar with scripting so I'll have to ask someone's help first
UltimateSora 28 апр. 2024 г. в 19:21 
one suggestion - add the vocal track of the special boss music, that'd be sick!
SpongePierre  [создатель] 28 апр. 2024 г. в 5:39 
Update: Basic version with no distraction, no barriers, and toned down wind, Aether is left unchanged,
also fixed the music having a bad loop (well, it was like that in the spark games, it's less a fix and more an improvement)
SpongePierre  [создатель] 28 апр. 2024 г. в 3:29 
@Saki Rose

I did apply some parallax (you can very easily see it in the editor) but since the camera rarely moves in action (only when a player gets ejected upward) you rarely see it,
and yeah I know I could've but.. eh, I like the way It looks,

Guess I can make a less distracting version for the Basic form and keep the rest as is for Aether
Saki Rose 27 апр. 2024 г. в 14:57 
this stage is super underrated my only complaint is that it probably would've been better if there was more parallax like when you'd jump to see the spires and horizon move also maybe tone down the wind effect covering the screen other than those this is really good and I hope you make more stages
hyuponia 22 апр. 2024 г. в 14:54 
this is a quite cool stage!!!!!!! very well done!
Mayo_Man 21 апр. 2024 г. в 19:05 
cool map