Arma 3
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IED Vehicle Collection
   
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Data Type: Composition
Composition Type: Artillery, Convoy, Emplacement, Garrison, Patrol
Meta: Dependency
File Size
Posted
Updated
44.442 KB
23 Apr, 2024 @ 9:26am
23 Apr, 2024 @ 10:58am
2 Change Notes ( view )
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IED Vehicle Collection

Description
Composition of IED vehicles.

Vehicles can be proximity or remotely detonated.

You can change the radius at which the proximity detonation will trigger.

Can be driven into enemies which will automatically detonate the IED Vehicle.

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How it works:

*The vehicles are neutral and can be used by any faction.

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*Proximity explosions are set by a trigger, when set faction enters trigger it detonates (BLUFOR by default). You can change the faction hostility by changing triggers located in "Bomb Triggers" folder, for each vehicle their own e.g

"Detonate Bomb (triggerName_1)"
or
"Detonate Bomb (triggerName_2)"

and setting in option "Activation" to what ever faction you want. There are 2 triggers which can be set to e.g one BLUFOR and the other one OPFOR and activate on both. You can also set "anybody" but it will trigger if you also enter the radius. (See Screenshots)

You can also increase the trigger size for the vehicle to trigger from further away.

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*Driving into things works the same way as proximity explosions. The vehicle will explode if set faction enters the radius.


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*Remote explosion can be activated by pressing > 0 > 0 Radio > Detonate Bomb.

You can have multiple vehicles and have them triggered separately by changing "Detonate Bomb (Remote)" trigger on the other vehicle to another radio code in "Activation".

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3 Comments
Big Man Stickman 16 Feb @ 9:55am 
@stholdings8 they show up in entities for me, but you need to place them into the world from the assets menu first.
Roger Roger  [author] 16 Feb @ 9:30am 
@stholdings8 thanks, i will have a look
Lazarynth 14 Feb @ 12:56am 
not showing up in the entities menu for some reason