Kenshi
Not enough ratings
Equipment Distribution - Weapons
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
437.609 KB
23 Apr, 2024 @ 10:39am
16 Sep, 2024 @ 8:34am
2 Change Notes ( view )

Subscribe to download
Equipment Distribution - Weapons

Description
This mod splits off my Weapons distribution from my Tweaks & Fixes mod into its own submod. The changes will remain in that mod as well, so if you are already subscribed to it you do not need this mod, this is just a separate standalone mod for those who only want these changes.

Weapons are based on the faction and culture of the wielders. Professional militaries are very consistent with their weapon loadouts, while groups like bandits are highly variable. Shek groups tend to use large heavy weapons, ninja groups use katana class weapons, etc.

In addition, here are separate standalone versions of the limbs, weapons, and shirt mods, if you only want one or two parts of this mod. And a merged version of all my equipment distribution mods in one mod.
Equipment Distribution - Full
Equipment Distribution - Hiver Shirts
Equipment Distribution - Robot Limbs
6 Comments
Laughing Forest 6 Jul @ 1:08pm 
Is there any possibility of getting a version of your Tweaks & Fixes mod that doesn't have Equipment distribution? Or alternatively, a version of "Equipment Distribution - Full" that actually *removes* the Equipment added by your Tweaks & Fixes mod?

The reason? If you have other mods in your modlist that edit weapons/armor on NPCs, it can "bloat" and cause equipment lists to be too big, or for weapon lists to fill up too fast and then not use certain weapons at all.

Cheers
Mitsurugi 4 Jul @ 10:06am 
I appreciate the reply. I will look through my mods to see if anything else did this already. Thanks for your mods and all your work in the Kenshi community. Your display pic is accurate to what you are in the community.
Shidan  [author] 4 Jul @ 9:37am 
Tweaks & Fixes and and my "Full" distribution mod both do, already linked in the description. But other modders could easily do something similar too.
Mitsurugi 4 Jul @ 9:09am 
Do any of your other mods already do this? I also have Reactive Worlds. I ask because what you are describing seems to already be the norm.
Major and minor factions appear to already use appropriate weapons, and bandits and vagrants have random junk ranging from swords to sticks and clubs, and seem to even have slightly different junk depending on the region.
Shidan  [author] 9 Jan @ 1:39pm 
No. Because of how weapons work it is a lot of manual work involved for each individual weapon, it's impossible for it to work with modded weapons without making a patch with that weapon in mind. And even then, it would require heavily reworking all the vanilla weapon's chances just to give the modded weapons some room.
KurokiSatou 9 Jan @ 1:37pm 
does it work with modded weapons?