Project Zomboid

Project Zomboid

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Superb Survivor 2024 BETA (SP Only) (V41 ONLY)
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File Size
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Updated
2.852 MB
24 Apr, 2024 @ 3:11pm
8 Jun, 2024 @ 9:30pm
53 Change Notes ( view )

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Superb Survivor 2024 BETA (SP Only) (V41 ONLY)

Description
Special Credits
1. gund - Russian Translation Improvements


What is different about this branch
This is a standalone duplicate of my other Superb Survivors Continued mod. In this branch I will be aggressively trying to rewrite and optimize the code. This branch will be expected to be unstable.


Optimizations
1. Most Survivors AI routine is now updated every 60 ticks (once per second when running 60fps) - Previously every 20 ticks - To improve performance.
2. Combat performance nerfed to update once every 20 ticks (3 times per second on 60fps) - Previously every 10 ticks - Improve performance and slightly nerf AI melee combat.
3. Reworked All AI Routines - Moved routines to every 10 min, hourly, and daily to prevent redundant status updates every second
4. Reworked Vision - Survivors ignore zombies on higher levels. Optimised distance cap to reduce number of seen entities processed. Reduced vision distance calcs to 2D in most cases because height dimension is redundant. Used built in function to reduce the average amount of zombies processed from hundreds to a few dozen on average.
5. Removed redundant and overlapping procedures in the task manager. There were multiple AI protocols which were being performed excessively to 'brute force' the ai to work better in certain situations. This made it really hard to precisely control how the ai should perform in certain situations. Also it was extra processing.

Other
1. Survivors can now show up with M16, M14, and shotguns.


Bug fixes
1. Better FPS compatibility - added a NPC spawn distance option. Spawn distances greater than 30 will actually cause npcs not to spawn when using Potato PC configuration of Better FPS mod. This is because NPCs cannot be loaded outside of the cell that the player has loaded in.
2. Fixed memory leak where survivor was unable to climb out of a window due to out of index bug - This was causing thousands of accumulating errors per stuck survivors


Recommended Optimizations
0. Inside of your main save folder at Saves/sandbox/[name of your save], this mod will create files starting with the name 'Survivor'. Currently this accumulates infinitely and I am working on fixing it. You can delete this to reset your Survivors mod in the save and reduce lag.
1. Allocate more Ram - Add this to ProjectZomboid64.json. and ProjectZomboid64.bat. Replace the equivalent -Xmx... and -Xms... with
-Xmx12g
-Xms6g
Make sure both are added. Xms determines Ram usage. Xmx determines max available memory.

2. Run maximum of ~8 - 10 Npcs
3. Render less zombies at any one time - less in total or using Better FPS mod.
4. Do not run the mod with standardized xp mods - Maybe? I notice some more lag
5. Do a youtube tutorial to improve gaming performance
6. Avoid more than 6x total pop (especially in louisville) - Survivor AI have to see and process each zombie every update.
7. Play with everyone is infected - There is no way of cleaning up dead uninfected npcs. They can only be cleaned up if they die and zombify
8. Change Zombie clothing to simple. Reduce max texture size to 256 or 512. Turn off blood decals.
9. For Desperate Measures - Cap your frame rate to 30-45 FPS. This mod updates the survivor routines for all survivors once per frame.


Compatbility
1. True Crawl mod by Illusion - Waiting on him to add support on his end.
Popular Discussions View All (28)
59
3 Mar @ 3:12am
Known Bug List
Batmane
9
13 Oct, 2024 @ 9:11am
NPC's won't die
aiden
4
17 Aug, 2024 @ 3:03pm
NPC´s won´t get out the car
Zockero
413 Comments
survivaler049 19 Jun @ 4:53am 
@Boneless you should try this mod called Knox event and it is much better than that shitty bandit mod that just keeps summoning bandits everywhere making nonsense but this mod is more realistic open Meta world!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3397396843
QuacKing 12 Jun @ 12:11pm 
still waiting for those updates </3:steamsad:
Mastur Ch33f 31 May @ 3:02pm 
I don't know how to use this mod. In the Original one I can spawn survivors, make them join me, trade with them, command them. Here I can't do anything. I don't even have a menu tab in options. Can you help please?
Mastur Ch33f 31 May @ 2:34pm 
Does this require the original SS? I don't have any tab in the options menu
Boneless 30 May @ 9:00pm 
Ive tried every npc mod. but this one suits me. the next runner up would be bandits because its well optimized but i didnt like the fact i couldnt swap inventory with friendlies and very limited interaction with them. i tried the original superb because the mod author updated it to the latest build 41 but it after trying your mod right after trying the original. The improvements you made seem superior. not to much of an impact with the default settings. Would be awesome to play unlimited fps but capping at 60 will do because since Im enjoying this mod the best so far and playing with npcs really livens up the world. I would suggest adding a raider spawn with gun chance if that would be possible only because friendly npcs spawning with guns with 50% chance stirs up the whole neighborhood quite frequently and seems like turning it down affects bandits unless i missed that option. Overall fantastic mod sir :spiffo:
Killcommand 22 May @ 10:05am 
I will try and get the npc models to appear and make sure it works properly but i think i cant quite remember but i think i could see one npc but i will try and work on it.
MeatLoaf 22 May @ 1:36am 
and thank you kill command ill try it out even if its just ghosts i enjoyed them helping me out in the world and not being a pain in my ...
MeatLoaf 22 May @ 1:35am 
I’ll be honest—every other NPC mod is just bad. I tried Knox, and it didn’t even work. Bandits? Instant death or stun lock from NPCs. I’d genuinely pay the creator to update this amazing mod to Build 42. I had the perfect world on 41.x and stupidly updated. I lost everything. I had a working village, NPCs had homes, and I spent over 40 hours in just a week building my base with survivors. They actually helped build the community—we’d defend together, fight hostile NPCs, and the balance was perfect. They weren’t bullet sponges. It felt real. No other NPC mod captures what this one did. It made Project Zomboid feel alive. Those long sessions where I came home, played, and got immersed—they were magical. Now with 42, there’s no multiplayer, and NPCs are what made the game worth it for me. If there’s any chance you can update it, please do. If not, that’s fine—I’ll just roll back to 41. But man, this mod deserves to live on.
Killcommand 21 May @ 10:58am 
@MeatLoaf
Killcommand 21 May @ 10:58am 
you cant see the npc's textures/model but you just go to C: \Program Files (x86)\Steam\steamapps\workshop\content\108600\3231442597\mods\SuperbSurvivors3Beta then you need to edit the mod.info file and make a folder called 42 with the same mod.info then edit the mod.info the one in mod.info file you need to change the pzversion to 42
and then i would copy the media folder and paste it in 42 as well as the poster.png on the first page and make a icon.png. I think I made a folder on the main page called common and i just added a folder in common called media