Rivals of Aether

Rivals of Aether

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Yellow Devil
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24 Apr, 2024 @ 5:15pm
2 Jun @ 11:08pm
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Yellow Devil

Description
The infamous fortress guardian from the Mega Man series, The Yellow Devil, forms onto the scene of Aether to wreck some havoc.

This is my first boss for the game. It is similar to that of Mega Man Power Fighters (even using the sprites of that game), but has a few differences to it.

While this boss is fun to fight, it is equally fun to play as. However, you do not have the freedom to just spam attacks, as each one will go on a cooldown upon use. Some will even make other moves go on a cooldown as well.

--- MOVESET ---
Jab:
Fires 5 bullets from its eye. Can be aimed in 5 directions. Simple enough.

Ftilt:
Does not exists. Goes straight to jab.

Utilt:
Throws a block of goo that bounces off walls and blastzones. It has a limit of 2. But it will refill if you wait long enough after throwing just the first one.

Dtilt:
Melts into the floor and fires a bunch of balls. The balls can be aimed.

Fstrong:
Fires his arm into the ground. Anyone hit by this will be launched behind the Yellow Devil. This move can be rather deadly.

Ustrong:
Explodes itself into four fists. This move can be charged. It is also a broken edge-guarding tool so that's fun... :|

Dstrong:
The attack the Yellow Devil is known for. He splits into 9 balls. Each ball can be launched just by pressing up, left/right, or down. If you press the attack button, the launch direction for the balls will change. If you hold the jump button, the next ball you launch during this will be affected by gravity, but only if it's not one of the lower ones. This attack will automatically end if you don't fire any balls for too long.

Nspecial (all specials to be exact):
Forms into a Large ball and can fly in any one direction. Once you press attack or special, The Yellow Devil will fire a set laser orbs from front to back, then returning to normal. This attack also ends if you press shield, or don't attack long enough. (It was supposed to shoot an actual laser, but I don't know how making one works without intense amounts of spritework and code. So it will shoot laser balls for now... or forever... I dunno...)

--- OTHER NOTES ---
This boss can actually be stunned if hit hard enough, giving you an opportunity to land more hits on it before it recovers. However, this will not be the case if it is doing and returns from certain attacks, or if it was already stunned.

You have 2 options for how high the Yellow Devil can jump. It also jumps backwards on its own if it touches its invisible boundaries to keep the boss fair (it isn't the best solution, though, but I tried).

I made this boss from Harbige12's Godkarmachine O Inary. So shoutouts to him. :)

Unlike Godkarmachine O Inary, the Yellow Devil cannot be grabbed by certain workshop characters as well as having immunities for their specific status effects. I plan on doing this for more characters in the future. Here is the list so far:

* Status Immunities *
Weegee's virus
Villager's bury
Felix's Kob sleep and freeze effects

* Grabs Immunities *
Perfect Cell
Vegeta
Tails (by RicE)
Yellow
Commander Video
Gigachad
Huggy Wuggy
Felix's Kewtian characters
Morshu (Christmas version as well)

This boss character is family friendly for all to play. I am going to say that for every character I upload to this workshop for reasons that should be obvious... Even if characters like this one would obviously have no swear words.

--- CHARACTERS & STAGES IN PREVIEWS ---
Mega Man
Godkarmachine O Inary
Donald Trump
Wario
Yellow
Cheese Wheel DE
Spongebob
Hotel Mario
Hotel Luigi (sprite was edited only for preview)

Wily Castle
Vile Stage
Mt. Dedede Stadium
Gutsman Stage
Capsule Corp
Mushroom Plains

--- Compatibility ---
Toon Link

Wily Castle
Dracula
Mt. Dedede Stadium
24 Comments
Maker Man  [author] 29 May @ 11:10pm 
@D YellowMadness
I could see that being annoying with human players. I can add a cooldown to his jump, but with the way the ai is structured, it'll be human only. But I can keep it from performing the same attack twice in a row.
I'm also changing the way hurtstunning him works, though. As well as increasing the duration of the stun. The way it works isn't really that great.

@Fishy Melon
I like the idea of giving him compatibility with that stage. I've given Kunio & Riki that compatibility as a warm-up for it.
D YellowMadness 3 May @ 6:19pm 
Can we get a cooldown on the AI's jump or something? Or maybe some small stun if the jump is parried? Sometimes, he just decides to keep jumping so you don't get to stun him ever again because most characters have to use a charge attack to stun him & his jump is a perfect counter to most charge attacks.
Fishy Melon 11 Mar @ 12:14pm 
Fun character, would be cool if he had Outskirts Invasion compatibility so his forward strong worked
The Celestial 18 Aug, 2024 @ 7:43am 
Keeps crashing the game
Minty 11 Jun, 2024 @ 12:26pm 
sick, thanks a lot! looks aweseome!
skeleton 13 May, 2024 @ 11:23am 
man i wish eggmans robot was like a playable characters that feels like your the boss
silver studio 5 May, 2024 @ 9:23am 
finally he's playable, first he started off as an assist thank you man THANK YOU-
XplodingMelons 4 May, 2024 @ 6:44pm 
"This boss character is family friendly for all to play" Um... why wouldn't it be??
Alien baltan 3 May, 2024 @ 11:13am 
wonder if it can get more compatibilities like the final smash compatibility
⚜Ciriclus⚜ 2 May, 2024 @ 10:39pm 
Stronger than 7 Mega Mans at the same time