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I could see that being annoying with human players. I can add a cooldown to his jump, but with the way the ai is structured, it'll be human only. But I can keep it from performing the same attack twice in a row.
I'm also changing the way hurtstunning him works, though. As well as increasing the duration of the stun. The way it works isn't really that great.
@Fishy Melon
I like the idea of giving him compatibility with that stage. I've given Kunio & Riki that compatibility as a warm-up for it.