RimWorld

RimWorld

1,159 ratings
Search and Destroy (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.227 MB
25 Apr, 2024 @ 5:33pm
2 Jul @ 9:53pm
22 Change Notes ( view )

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Search and Destroy (Continued)

Description
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
401 Comments
CAdaverOusPRophet 10 hours ago 
The undead from the "One with Death" mod
Meme Goddess  [author] 12 hours ago 
With 1.6 being out now, feel free to let me know of any mods that this is not working with. Will happily add compatibility for them ^.^
Meme Goddess  [author] 12 hours ago 
@GaugeNou Really appreciate you saying that, updates coming for my other mods soon, as soon as I can peel myself away from the new DLC ^.^

@Toyota AE86 I'll take a look at those mods and see if I can add compat for them
GaugeNou 10 Jul @ 5:59am 
Just wanted to say thanks for the mods you make and/or continue to maintain, i like them all.
Toyota AE86 5 Jul @ 4:25am 
Hello there, been loving the mod! I've noticed this doesn't seem to work with the Kyulen mod and both types of droids from Androids for RW 1.5 though the regular android colonists work as normal.

As a disclaimer I am playing on 1.4 so I don't know if this issue is already fixed for 1.5+ or not.
Meme Goddess  [author] 2 Jul @ 9:59pm 
@moo Just removed the dependency from the page. Hasn't been required for a bit now, I removed it in prep for 1.6
moo 2 Jul @ 9:57pm 
The dependency of Hugs points to the 1.5 version
Meme Goddess  [author] 2 Jul @ 9:54pm 
Patch is disabled for now, should be fine to use ^.^
Tyrant 2 Jul @ 8:41pm 
Any progress? Just want to know if this is safe to use with Vanilla Framework.
Atreidi 28 Jun @ 3:45am 
@meme goddess
What are the effects of playing S&D with VEF with the ThinkTreeDef missing?