XCOM 2
28 ratings
The Smart Shopper on Legendary Difficulty
By Laguna Queen and 5 collaborators
Use resources wisely to procure the best quality products with less wasteful spending!
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Introduction
The sections describe the 6 Ws (What, Where, When, and etc.) to fully understand what the soldiers and the base needs are for both the short and long term. Such information includes resource management in knowing what to keep, buy, and sell.

Note: Harmony is needed between the two needs to sustain a healthy progress to deal with increasingly difficult threats.

Please click here to begin the Legendary XCOM Journey:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254190466
Please click here for the Advanced Warfare guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803040578
Please click here for the Legendary Ranger guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3269083608
Why are you writing this guide?
I enjoy helping others by writing about technical topics to a higher standard and provide key findings for a higher chance of success!

Who is the intended audience?
The guide is for everyone, but much friendlier to new players. Everything will be explained to be on the same level as those who are the most experienced. The writing will be easy to follow with plenty of screenshots for those who are too lazy to read everything!
Disclaimer for Legendary Difficulty
The cost of most goods like Alloys, Crystals, and Scientists/Engineers are doubled in this difficulty. Such price changes applies to both Resistance HQ and Black Market, as well!

Note: The information and images shown in this guide are based off of Legendary difficulty.
Store Mechanics
Both the Resistance HQ and Black Market fully refresh their inventories after each council report.
Recruiting Scientists/Engineers from HQ is much more affordable as supplies are more readily available than Intel.

Note: A strategic save file is needed before the day of supply drop to obtain desirable merchandise.
Save Time with Stacked Supply Drops
Each monthly report generates a supply drop that are green crates instead of white ones.
The permanent crates can be stacked endlessly but will reset to always 3 days if it was scanned before.

Note: Precious time can be saved when delaying the collection until they are needed right away and the demand for supplies decrease after the first couple of months.
Why Early Intel Should Be Used Wisely
Early Intel needs to be used primarily to contact new regions for territory expansion.
Backup is essential when the Advent facility is too far away and requires several new contacts.

Note: The only purchase exemption is when hiring a much needed Engineer or Scientist during the early game.
Radio Relays Conserve Intel
Each new Radio Relay will lower the cost of Intel when making new contact to adjacent regions.
The Relay will also provide more monthly supplies that can be used to build more while controlling the new contact costs.
Choosing The Better Reward
Mission objectives that require hacking will give a random option of some very useful rewards.

Insight is the best one because of expediting the research that lead to the Plasma Rifle.

Satellite Data gives a major scanning speed boost before any rumor expires due to time.
Cheaper contact cost is not always worthwhile as the limitation usually has to do with reaching contact limit.

Note: In the possible event of receiving Insight, research must be switched to a project that requires the most time prior to conducting a mission.
Facility Lead Is Not a Reward
Both 50 Intel and research time are needed before the conditional reward can be utilized.
The reward itself has barely any resell value and only useful as a backup emergency.
Facility Lead is predominantly useful when progressing through the key missions too slowly.
Where to Obtain More Loot
The loot from dead enemies can be enhanced with the Vulture Combat Tactics from GTS.
Such ability allows earlier collection of rare materials like Elerium Cores and other equipment.
A concealed Ranger is needed to safely recover loot in the heat of battle without triggering any alarm from nearby pods.
When the Best Time to Use Intel
Around July of the first year, superior quality equipment will become available for purchase.
Such equipment is still sold at the same price, regardless of quality. Hence, it is best to save up on Intel earlier unless the best ones are generated much earlier.

Note: Intel will become more abundant after Skullmine research to purchase freely without strict restriction.
How Much Staff Is Enough?
Scientists will be limitless as they will also work on Shadow Chamber projects.
All projects on legendary difficulty take twice as long to complete anyways.
A base of 9-10 Engineers are needed to comfortably excavate and staff the facilities after.

Note: The cost of hiring successive Scientist or Engineer will go up as the game progresses.
Best Supply Bargain [Emergency Only]
The rule of thumb is to look for a price of 1 Intel for at least 2-2.5 supplies or better.
Intel should only be used as a last resort when supplies are needed now during the early game.
Materials
Product Type
Average Price Range
Additional Purchase?
Alien Alloy
40-50 Intel
No, because it is abundant from Supply Raids.
Elerium Crystals
40-50 Intel
Yes, they are in constant demand until the end of game!
The price is independent on the amount sold and requires some luck for a good deal.

Materials are sometimes offered as random hacking rewards during any mission.
Some Alien Alloys can be sold off when buyers show interest in them as there is an existing surplus.
Elerium Core
This rare material only be obtained from supply raids and loot drops.
They should be conserved in normal circumstances but excess of 8 can be sold off during early-mid game for extra supplies.
Getting More From Supply Raids
The results of the same mission can provide very random amount of rewards when doing a redo.
The very last turn needs be repeated several times when eliminating the final enemy.
The two key materials to look for are the cores and crystals because they are high value.
Important Research Bottleneck
A shortage of Elerium Crystals is needed before researching the Elerium project.
The best time to get extra stockpile is just before completing Plated Armor research.
Why Mercenaries Can Be Bad
Veterans still benefit from the Advanced Warfare Center but hired as replacements only.
The specialist veteran will still need time to build up their tech score before fully blossoming.
Luck will determine what the hidden ability is and preferably a talent obtained when colonel rank.

Note: Hidden abilities does not work retroactively with the starting soldiers who have reached colonel rank already before the AWC was built.
When to Use Upgrades
Most quality of dropped enemy items will be either basic or advanced grade until later on when superior grade is available.

Before the AWC, the advanced grade will be preferred for the starting soldiers while the basic ones can be sold off in the early-mid game.
Who Are The Elites
The best soldiers are the ones who acquired ultimate abilities from the AWC.
Those with strong hidden abilities must equip superior grade weapon upgrades and PCS!

They will go beyond their limit and inflict maximum carnage to all enemies until the end of the game!

Note: The senior Specialists whose tech score have built up since the start will tag along with the elite squad for more Intel farming.
Overview of Weapon Upgrades
The cost of all upgrades range from 20-30 Intel each, regardless of quality difference.
Essential Product Type
Priority Ranking
Description of Combat Efficiency and Effectiveness
Repeater
S
Pairs well with multishot abilities and has a chance to instantly kill any enemy, regardless of HP!
Expanded Magazine
A
A must for all classes as it is needed for large ammo-consuming abilities!
Hair Trigger
B
Has a chance to do double attack with another free turn but does not work on Sniper due to requiring 2 blocks of action!
Scope
C
Very useful in early-mid game but replaced entirely with Perception PCS!
Laser Sight
C
Alternative to the Repeater when unavailable and an increased chance to amplify critical damage.
Stock
D
Only useful in early game with starting group of soldiers to eliminate low HP high-cover enemies.
Auto-Loader
F - Do Not Use
Limited by finite uses and does not improve battle performance much.
Weapon upgrades that have scored C or below are considered obsolete by mid game and should be sold off for extra supplies.

Note: The Lock and Load Continent Bonus allows free reuse of any equipment without destroying the current one when replacing.
Expanded Magazine Spotlight
Such upgrade maximizes the full use of multi-attack abilities like the Guardian.
Enemies that would have required several shots to be taken down can be done in a single turn.
Normal magazines would have been spent already due to the sheer stress test.

Note: The same upgrade pairs well with Sniper's Kill Zone, Ranger's Rapid Fire, and Grenadier's Chainshot.
Overview of Personal Combat Sims
The cost of all upgrades range from 40-50 Intel each, regardless of quality difference.
Essential Product Type
Priority Ranking
Description of Combat Efficiency and Effectiveness
Perception
S
Synergizes with high DPS classes like Sniper and Grenadier that use any multishot skills with aim penalties!
Speed
A
Critical for combat maneuvering for better firing angles, especially useful in the late game!
Agility
B
Only increases chance of grazed enemy damage instead of evading attacks altogether.
Conditioning
C
Best for early-mid game when soldiers have lower HP due to rank and lacking armor upgrades.
Focus
F - Do Not Use
Every soldier will naturally max Will to 100 when being promoted to Colonel.
PCS that have scored C or below are considered either mediocre/obsolete and needs to be sold off instead.

Note: The Perception and Agility PCSs need to be stockpiled and not sold off as they can be used repeatedly on any soldier.
Perception Spotlight
The Sniper has the most deadly ability called the Kill Zone that can be activated multiple times.

The additional aim from perception ensures a higher chance for those shots to connect.
The engaging enemy pod caught in the designated area will be severely weakened or destroyed.
Even Superior PCS Has Its Own Class
All PCS except Conditioning and Speed does not have fixed values.
Personal Combat Sim
Range Values
Range Values with Integrated Warfare
Agility & Focus
20-25
27-33
Perception
12-16
16-21
The actual values of the described PCS are hidden during the purchase.

Note: A save is needed in advance to determine if the product was worth keeping after viewing it in the inventory.
Lock and Load Continent: Conditional
Such random continent bonus allows free reuse of any equipment without the penalty of destroying them during the replacement process. Otherwise, the normal restriction is in place to avoid using any standard quality to be sold off as extra supplies.
What Junk to Sell and When
The best time to sell is when buyers are very interested in specific unimportant items.
They include the types that were not labeled as essential and anything of basic quality.

Note: Advanced grade can be sold off when there is a large surplus of it or Superior quality exists.
One-Time Elerium Core Sale Deal
Cores should only be sold when needed in the early game and only during buyer's interest.
They are useful in the mid-late game and can only be be obtained from Vulture GTS tactic and Supply Raids.
Why Keep Alien Cache/Datapad
This rare loot contains Intel with the cache type being the higher grade.
The sell value even with interest still has a worse ratio than 2 supplies for every 1 Intel.
The Intel does require research time and the rewards can be used to rush any project, preferably weapons.

Note: The research should only be done after recruiting a scientist or 2 for more efficient use of time.
When to Rush Research
The best time to purchase boost is for a 18+ day weapons project when the research is just fresh as the benefit just finishes 25% of the remaining time.

Otherwise, intel will be wasted if used on a project that is close to completion within 2 weeks and not part of a late-tier weapons research branch.

Note: Never rush research of autopsies because they will become instant with enough corpses.
Overview of Instant Autopsy
All corpses need to be preferably collected until the autopsy can be instantly completed.
Corpse Type
Amount Needed
Other Useful Non-Research Purposes
Advent Trooper*
25
Multiple Projects & Armor Production
Advent Officer
No Instant
No
Sectoid
10
Mindshield & Advanced Psi Amp
Faceless
7
Mimic Beacon
Advent MEC
7
No
Advent Turret
6
No
Advent Stun Lancer
9
Spider Suit
Advent Shieldbearer
7
No
Viper*
8
Battlefield Medicine
Archon
8
No
Muton
9
No
Berserker
9
Overdrive Serum
Andromedron
9
No
Chryssalid*
20
Hellweave Vest
Sectopod
9
No
Gatekeeper*
9
Alien Psi Amp
*-Worth retaining to produce essential equipment.

Almost all corpses can be sold after the project is finished with the exception of the Advent Trooper which has multiple uses afterwards.
Research Materials
The corpses have very little value of their own without the Black Market's interest.
Until the ideal conditions, they need to be stockpiled unless selling during emergencies.
Epilogue
Resource management will be very challenging at start with both high demands of base development and technology progression.

Until then, the smart shopping knowledge will help prevent squandering resources on inferior and obsolete products. Always keep an eye out on good bargains and essential products to buy!

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Copyright Notice
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2 Comments
mltnschroeder 15 Feb @ 12:55pm 
If you research facility lead, it unlocks a facility in a region that hasn't been contacted yet. Very useful in the early game, when the doom clock starts running. But it is wasted if there are no active locked facilities.
Zeonista 13 Jan @ 12:43am 
Someone else has the proper level of disregard for the facility lead.