Left 4 Dead 2

Left 4 Dead 2

70 ratings
MW22 - TTI JW4 Pit Viper (Magnum) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Pistol
File Size
Posted
25.040 MB
26 Apr, 2024 @ 5:59pm
1 Change Note ( view )

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MW22 - TTI JW4 Pit Viper (Magnum) - Compressed Edition

In 1 collection by Dokun
Dokun's Library of Compressed Weapons & Models
278 items
Description
Done by Request. Compressed Weapon for 逝去的十月's MW22 TTI JW4 Pit Viper (Replace Magnum):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3043993561

Credits:
  • Me - Compressing & HUD Icon
  • 逝去的十月 - Original Weapon


Originally posted by Táiga Rivers:
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.
20 Comments
FBI 18 Jun @ 5:31pm 
ok
Dokun  [author] 18 Jun @ 5:18pm 
You mean for pistols, well ain't happening, I'm not active modding
FBI 18 Jun @ 11:13am 
can you make a normal pistol version?
Dokun  [author] 30 Apr, 2024 @ 5:59pm 
Have a good day to you too mate :)
buttoncat97 30 Apr, 2024 @ 5:47pm 
Me either. I just use this value for my Autoshotgun mod. Btw, have a good day :D
Dokun  [author] 30 Apr, 2024 @ 5:00pm 
I mean, so long people can still what the gun look like after compressed, then yeah. I don't like using fov below 75 anyway
buttoncat97 30 Apr, 2024 @ 4:46pm 
Yeah I tried to use 70 or higher but it makes my v_model for Autoshotgun glitched(yeah I can't give up l4d1 animation of it). But since the logic in video games is "The bigger the gun, the larger the damage", it seems quite reasonable to have such a BIG, POWERFUL pistol.
Nvm I can still accept this :D
Dokun  [author] 30 Apr, 2024 @ 4:41pm 
Maybe that's why it's a bit small
Dokun  [author] 30 Apr, 2024 @ 4:40pm 
Well, my fov is actually 75...
buttoncat97 30 Apr, 2024 @ 4:37pm 
Although there is still one part that I think it can be improved: the fov of v_model is too small and it takes much place in my screen.
My value for cl_viewmodelfovsurvivor is 68 which in most cases it provides a clear vision for aiming without having glitches(like invisible arms), but still not enough for this mod.
If you can make the fov much bigger it will be very grateful! (Though it is okay if you don't want to fix it since I know it's a pretty big deal to adjust all those animations :/) I will give you my points anyway, thank you after all!