RimWorld

RimWorld

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Integrated Creep Joiners
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Mod, 1.5, 1.6
File Size
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1.617 MB
27 Apr, 2024 @ 5:13am
11 Jul @ 8:35am
25 Change Notes ( view )
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Integrated Creep Joiners

In 1 collection by IPN
Balanced Vanilla Improvements and Integrations
2 items
Description
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions. It also adds xenotypes and additional cross-expansion integrations to existing creeps. This mod does not require any of the above DLC, though more content will be enabled the more DLC you have.

As of 1.6, this mod requires Harmony.

What does this mod do?
Anomaly added a new kind of pawn that can join you - creeps - which have unique powers and potential drawbacks for recruiting them. This mod does the following:

New creep forms, benefits, downsides, and traits. Every creep consists of a form (such as the Timeless One), a benefit, and a downside. This mod adds more of these, including new traits that can appear as benefits or drawbacks.

Creep xenotypes. Adds the chance for xenotypes to appear on creeps. (While non-baseliner creeps were possible in vanilla, they were rather rare.)

Creep romance. Creeps can now romance and be romanced by regular colonists. This includes the ability to have children (with Biotech).

Creep children. If you have the Biotech DLC, some creeps can spawn as children. The Summer Child form is guaranteed to be a child, while the Timeless One now has a minimum age of 10 (though it can still spawn older).

Creep body types. In vanilla, creeps spawn with male body types as a default. When enabled, creeps will spawn with a wider variety of body types and no longer default to male.

New body graphics. One of the creep forms for this mod has custom body and head graphics. Look out for it!

Toggleable settings. Several features can currently be toggled on or off in the mod settings menu, with plans to expand this.

Design Philosophy
As with all my mods, I wanted to maintain a "vanilla" feel. Nothing in this mod should jump out or feel out of place within the game or the established lore. Creeps are fairly strong pawns, which gives some leeway in providing them with uniquely powerful abilities, but nothing in the mod should feel unbalanced.

Currently, the creep forms from this mod are less common than the default creeps. After installation, roughly 1/3 of the creep joiners you see should be from this mod.

Future Plans
More creep variety. I intend to add more creep benefits, abilities, and drawbacks over time. I'll likely only add one or two more forms, since there's already quite a few of them. I may include custom graphics for some of the forms added by this mod. Most future additions will revolve around content added by future DLC, so expect updates to follow DLC launches (and pretty much only DLC launches).

Feel free to send in ideas. It's hard work to think up new benefits and downsides!

Compatibility!
This mod will likely conflict with other mods that also mess with creep compatibility and romance, so you'll have to tell me if my mod needs to consider a specific mod. I've added patches for several mods like HAR and Big and Small. Let me know if I need to add compatibility for something.

I'll continue to update this mod if anything else breaks from Odyssey. Once the initial craze dies down from the DLC (two months or so after launch), this mod will likely become dormant until the next DLC, so be sure to let me know as soon as possible if you want me to patch something.

Known Issues
If you spawn a lot of creeps at once (like through dev mode), then sometimes the modded benefits and drawbacks get removed from the pool. The problem usually goes away when you restart the game. I've never seen it occur during regular gameplay, but if you get a nonsensical combination of form/benefit/drawback then this may have happened.

Also, sometimes the base game just fails completely to generate a creep and will throw an error. This is vanilla behavior, not the fault of my mod.

Check out my other mods!
If you have Vanilla Xenotypes Improved, then creeps will also have a chance to spawn as the new xenotypes added by that mod.

Note about mod commissions
It's come to my attention that someone's been claiming to be me using various discord accounts to try to get mod commissions. I have never nor do I ever plan to take commissions for mods. If someone is using this mod as part of their portfolio, it's not me.
125 Comments
Corn Berzerker 1 hour ago 
Thank you for making this!

Would it be possible to fork a “lite” version that just enables creeps to do romance?
LifeIsAbxtch 17 Jul @ 7:54am 
I was hoping you can do it or tell another modder to make this mod idea I had...but if you don't want to do it that is fine...I just thought it would be cool and you can do it....but I am glad you said its possible! :)
IPN  [author] 16 Jul @ 11:24pm 
@LifeIsAbxtch It sounds possible and probably isn't too complicated, but is outside the scope of this mod since this mod is more about allowing creeps to integrate with the other DLC. There is a mod commissions discord if you want to hire someone to make it for you.
LifeIsAbxtch 15 Jul @ 2:36pm 
yes create more of this! Actually IPN I have a question can you make a mod were we can make our own creepjoiner events were our own custom made creepjoiners can spawn to our colony when the event is started...? Love your Work! :)
Dust 13 Jul @ 1:27pm 
Is there a spoiler list somewhere of what stuff does? I have a few "Twisted Digestion" pawns for years now and still have no idea what that means.
moo 10 Jul @ 10:46pm 
Yeah, I'm doing the devtest 1000x pawns I guess something is sneaking in
IPN  [author] 10 Jul @ 10:37pm 
@moo Adding to the below, utilizing the 1000x test pawn generation, I got 992 pawns generated at <10ms and 7 generated at <20ms. I got no errors. Repeating this four more times had similar results. There is either a quirk in how you are running the test, or you have a mod that randomly adds creeps into pawn generation.
IPN  [author] 10 Jul @ 10:25pm 
@moo What is the exact method you're using to spawn 1000 pawns? Regular pawn generation shouldn't attempt to generate creeps unless asked to.
moo 10 Jul @ 10:12pm 
Haven't touched the settings.
Regular pawns x1000
IPN  [author] 10 Jul @ 9:55pm 
@moo Do you have the setting for allowing creep children enabled when testing that? Also, was this attempting to spawn 1000 creeps or 1000 regular pawns?