Hearts of Iron IV

Hearts of Iron IV

Not enough ratings
KR Tech Extension: Squadron Size Air Wings
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.329 MB
27 Apr, 2024 @ 7:14am
7 Sep, 2024 @ 9:30am
5 Change Notes ( view )

Subscribe to download
KR Tech Extension: Squadron Size Air Wings

Description
Last Updated for September 7th, 2024. (KR's 1.2 release)

This is the official submod for KR Tech Extension that reduces the average airwing size down from 100 to 24 (12 for strategic bombers, 50 for transport planes & guided missiles - carrier airwings size remained the same but are 24 on land), based on Jax's Squadron Size Air Wings series of HoI4 mod.

As air groups are now a thing, this shouldn't affects the gameplay too negatively for those who didn't want to micromanage airforces too often.

For earlier releases, click here[github.com] and pick the version you're looking for, then follow the instructions below:
1) Download this submod.
2) Delete any former versions and ensure that you've unsubscribed from the Steam Workshop version of this mod.
3) Extract the .zip to `Documents\Paradox Interactive\Hearts of Iron IV\mod\kr-tech-extension_airwing_size`.
4) Make a copy of the `descriptor.mod` file in the folder, rename it to `kr-tech-extension_airwing_size.mod` and put it in `Hearts of Iron IV\mod`.
10 Comments
Kaiser1914 6 Feb @ 8:38pm 
We await your return, oh great lord of Kaiserreich submods...
ToffeeBlitz 10 Sep, 2024 @ 8:43am 
Amazing mod thank you lord PPsyrius:100percent:
PPsyrius  [author] 7 Sep, 2024 @ 9:25am 
Update 1.2.0
- Update for KR Tech Extension patch 1.2.0.
Amanfreed 11 May, 2024 @ 11:39pm 
Ah I found it. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870621731 This was the culprit. Sorry for bugging you and thanks for the help.
PPsyrius  [author] 11 May, 2024 @ 8:05pm 
For example, this is how it looks inside:
"""
cv_fighter = {
sprite = light_plane
priority = 1
active = yes
type = fighter
need = { cv_small_plane_airframe = 1 }
categories = { category_fighter }
carrier_air_wing_size = 10
land_air_wing_size = 24 # 100
}
"""
Which only affects which equipment is used for each unit type, and how much are being used per deployment.

The only air module availability could be affected would probably be some other mods which edits "common\units\equipment\plane_airframe.txt" , "common\units\equipment\00_plane_modules.txt" or "common\technologies\bba_air_tech.txt" - if you are sure that all of your mods are supposed to work together, try putting KR Tech Extension and its officially supported mods at the bottom of your mod list and try loading up the game again
PPsyrius  [author] 11 May, 2024 @ 7:55pm 
@Amanfreed
This compatibility patch merely edits 1 (one) file that is "common/units/air.txt" so no, this would not affects KR Tech Extension that way - can I get your whole mod playset list? There's probably some other mod that edits the tech tree here in your mod playset.
Amanfreed 11 May, 2024 @ 7:42pm 
Seeing a problem where some of the new modules like hardpoints, ASW equipment, Antimissile countermeasures are not available while this is activated.
Amanfreed 28 Apr, 2024 @ 3:57am 
Thank you so much!
sappas1981 27 Apr, 2024 @ 11:36am 
!NICE! :steamthumbsup::luger:
sappas1981 27 Apr, 2024 @ 11:35am 
COOL MOD