Hearts of Iron IV

Hearts of Iron IV

Ikke nok vurderinger
KR Tech Extension: Squadron Size Air Wings
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
2.329 MB
27. apr. 2024 kl. 7:14
7. sep. 2024 kl. 9:30
5 ændringsbemærkninger ( vis )

Abonner for at downloade
KR Tech Extension: Squadron Size Air Wings

Beskrivelse
Last Updated for September 7th, 2024. (KR's 1.2 release)

This is the official submod for KR Tech Extension that reduces the average airwing size down from 100 to 24 (12 for strategic bombers, 50 for transport planes & guided missiles - carrier airwings size remained the same but are 24 on land), based on Jax's Squadron Size Air Wings series of HoI4 mod.

As air groups are now a thing, this shouldn't affects the gameplay too negatively for those who didn't want to micromanage airforces too often.

For earlier releases, click here[github.com] and pick the version you're looking for, then follow the instructions below:
1) Download this submod.
2) Delete any former versions and ensure that you've unsubscribed from the Steam Workshop version of this mod.
3) Extract the .zip to `Documents\Paradox Interactive\Hearts of Iron IV\mod\kr-tech-extension_airwing_size`.
4) Make a copy of the `descriptor.mod` file in the folder, rename it to `kr-tech-extension_airwing_size.mod` and put it in `Hearts of Iron IV\mod`.
10 kommentarer
Kaiser1914 6. feb. kl. 20:38 
We await your return, oh great lord of Kaiserreich submods...
ToffeeBlitz 10. sep. 2024 kl. 8:43 
Amazing mod thank you lord PPsyrius:100percent:
PPsyrius  [ophavsmand] 7. sep. 2024 kl. 9:25 
Update 1.2.0
- Update for KR Tech Extension patch 1.2.0.
Amanfreed 11. maj 2024 kl. 23:39 
Ah I found it. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870621731 This was the culprit. Sorry for bugging you and thanks for the help.
PPsyrius  [ophavsmand] 11. maj 2024 kl. 20:05 
For example, this is how it looks inside:
"""
cv_fighter = {
sprite = light_plane
priority = 1
active = yes
type = fighter
need = { cv_small_plane_airframe = 1 }
categories = { category_fighter }
carrier_air_wing_size = 10
land_air_wing_size = 24 # 100
}
"""
Which only affects which equipment is used for each unit type, and how much are being used per deployment.

The only air module availability could be affected would probably be some other mods which edits "common\units\equipment\plane_airframe.txt" , "common\units\equipment\00_plane_modules.txt" or "common\technologies\bba_air_tech.txt" - if you are sure that all of your mods are supposed to work together, try putting KR Tech Extension and its officially supported mods at the bottom of your mod list and try loading up the game again
PPsyrius  [ophavsmand] 11. maj 2024 kl. 19:55 
@Amanfreed
This compatibility patch merely edits 1 (one) file that is "common/units/air.txt" so no, this would not affects KR Tech Extension that way - can I get your whole mod playset list? There's probably some other mod that edits the tech tree here in your mod playset.
Amanfreed 11. maj 2024 kl. 19:42 
Seeing a problem where some of the new modules like hardpoints, ASW equipment, Antimissile countermeasures are not available while this is activated.
Amanfreed 28. apr. 2024 kl. 3:57 
Thank you so much!
sappas1981 27. apr. 2024 kl. 11:36 
!NICE! :steamthumbsup::luger:
sappas1981 27. apr. 2024 kl. 11:35 
COOL MOD