RimWorld

RimWorld

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Mechanoids Extraordinaire (Continued)
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
897.096 KB
27 Apr, 2024 @ 7:18am
12 Jun @ 7:51pm
3 Change Notes ( view )

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Mechanoids Extraordinaire (Continued)

Description
Continued from Spino mod Mechanoid Extraordinaire
(Will take this down if the mod author request it or update theirs)

Content
  • Added biotech patch
  • Mechanoids are now gestatable
12 Comments
emmanuel_chimal_marin 10 Jul @ 7:18pm 
thk
Rainezean  [author] 10 Jul @ 4:52pm 
@emmanuel_chimal_marin according to CE github, yes
emmanuel_chimal_marin 10 Jul @ 2:29pm 
@Rainezean Does the mod have CE compatibility?
Rainezean  [author] 11 Mar @ 8:41pm 
Finally I did some changes after such a long time (check change notes)
Long-comment-san 31 Oct, 2024 @ 5:35am 
@Rainezean Thank you for help! I like this mod a lot and these mechs are fun so I hope you might return sometime to do your own thing with it
Rainezean  [author] 31 Oct, 2024 @ 2:37am 
@Long-comment-san

1. Yes i didn't change any value regarding the mechanoid appearance in raid since it was crank upped in the original mod and since nobody said anything about it, I did nothing. I'm in sort of a Rimworld hiatus at the moment so I might come back in like a week or 2.

2. I have no experience in C# to add settings i'm afraid. But I have seen XML Extensions and it's work, after my hiatus i'll see if I can add it
Long-comment-san 31 Oct, 2024 @ 1:27am 
Also if Im not blind, there is no settings for this mod, maybe add a line there to pick the % of new mechs in a raid (default 1 mech of all varieties from this mod I guess) and a toggle to disable particular mech types
Hope you can add this!
Long-comment-san 31 Oct, 2024 @ 1:24am 
Hello! I have a relatively large modpack (could be important) and my issue is that all the mechs are these mechs from this mod. Can you please tweak the values so that raids will have IDK maybe 50% of these mechanoids? I didn't even get centipedes and lancers in the last raid, all the mechs were replaced. I think that was the issue with the original too.
Also I'm pretty sure that VFE mechanoids would always have default mechanoids in attack the landed ship event (which you will do a lot of)
Rainezean  [author] 3 Aug, 2024 @ 10:28pm 
@Liam yes
the pies belong to me 3 Aug, 2024 @ 2:02pm 
does this work in 2024