Black Mesa

Black Mesa

341 ratings
Tweaked FPS Hands Cutscenes
   
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MODEL: Environment
File Size
Posted
Updated
3.962 MB
28 Apr, 2024 @ 6:20am
8 May, 2024 @ 8:41pm
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Tweaked FPS Hands Cutscenes

In 1 collection by mtbNTB
le black messa
7 items
Description
title is pretty much self-explanatory.

this is basically just a slightly tweaked firstperson cutscenes.
mostly from the xen counterparts like the gonarch lair, nihilanth, etc

some scenes originally doesn't have a hand model in them.
now it has one.

it's pretty much a small change.

guide to install:
you may need to move the folder to custom folder if subscribing doesn't work https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=502670746
Popular Discussions View All (2)
5
17 Dec, 2024 @ 3:00pm
Whats the file name and where is it locaited?
henry
0
21 Jan @ 11:46am
What file am I supposed to put in my custom folder?
Osgood-Schlatter's disease
77 Comments
NO STEP BACK! 27 May @ 6:31am 
not working
Aicey 20 May @ 1:50am 
which folder is it in the workshop folder?
I want to move it manually
mtbNTB  [author] 24 Jan @ 1:10am 
should be working
Nicocgboy 23 Jan @ 11:02pm 
I know this will not work with custom models.

But does it work with retextures?
Thinking About A Sangheili Name 27 Dec, 2024 @ 7:32am 
I like this is keeping up to par with Black Mesa Blue Shift. I hope that Valve releases the Xengine source code one day so HECU Collective can make a Black Mesa Opposing Force & Decay so they can have the same treatment as Blue Shift and up to par with it aswell. Also, modders can add new/custom weapons and enemies as modder's resources like the Shellsquid & Shock Houndeye from Focal Point. Because I really want an addon that makes Black Mesa & Black Mesa Blue Shift more consistent with each other
anormalgamer54432 23 Dec, 2024 @ 9:16am 
yeah
C1TY 23 Dec, 2024 @ 6:01am 
@anormalgamer54432 have you tired reinstalling it?
mtbNTB  [author] 23 Dec, 2024 @ 2:09am 
you didn't do it right then
anormalgamer54432 22 Dec, 2024 @ 3:22pm 
doesnt work i followd the guide
Dr.F999 13 Dec, 2024 @ 9:11pm 
At the end of Anomalous Materials when you first see the vortigaunts, can you make it so that after Gordon gets teleported, he quickly checks his surroundings before noticing the vortigaunts ahead of him. And as the vortigaunts get closer to him, Gordon puts his hands up in front of him signaling that he means no harm before the vortigaunts take him. I think it would be cool if you did that (if it's possible) instead of Gordon just completely standing still like a statue the whole time.