Stationeers

Stationeers

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Better Power Mod [StationeersLaunchPad]
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2.144 MB
28 Apr, 2024 @ 7:02pm
20 Jul @ 4:34pm
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Better Power Mod [StationeersLaunchPad]

In 1 collection by Vinus
Vinus Mods & IC Scripts
17 items
Description
Better Power Mod
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
previously known as: ActualSolarIrriadiance

Fixes the max wattage (500w) of solar panels.
Adds info about the solar panels position to tooltip.
Wind turbines now have a higher max output and a new tooltip.
Stirling Engines can now generate 20kw like the Gas Fuel Generator.
Turbine Generators now generate 10x their original output, now making them a viable power source.
Battery Chargers, Power Controllers, and Omni Power Transmitters can now use up to 2,500w at once.

you can also go here to get the dll itself if you want to just put it in your bepinex/plugins folder:
https://github.com/TerameTechYT/StationeersSharp/actions
121 Comments
Vinus  [author] 9 May @ 12:09pm 
Hello all! if you are reading this StationeersMods has been officially DISCONTINUED, all future mod updates will occur on a new framework called StationeersLaunchPad, github link and more info in description
slickerous 19 Apr @ 2:51pm 
Is there any info on why my game shows this mod and the library mod has already been loaded in red when I start my game? I have tried unsubscribing and deleting from the mods folder. Nothing seems to work. I see the text about just putting the DLL in the plug-ins folder, should I do that for both the library and the power mod?
Smishmorgen 19 Apr @ 5:10am 
@Vinus Correction, one of the large turbines is making 3,000,000 power during a storm, not 300,000. I'm on europa
Smishmorgen 19 Apr @ 5:08am 
@vinus @Haktoff. Same here. One of the small wind turbines is making 180000 power and one of the large turbines is making 360000 during a storm. Was there a change recently? This wasnt happening a few weeks ago.
Catatonic Ember 17 Apr @ 10:08pm 
Yeah, a single frame is over the height of a player, it must be 4m2. Therefor, the solar panels would have similar coverage
Jeb Kerman 17 Apr @ 6:01pm 
I was thinking - by setting solar panel to irradiance levels, this mods treats solar panels as 1m2 but in vanilla I think they're meant to be 2x2 or 4m2 of area. This may explain the 4x drop on power generation on Mimas. Also worth mentioning that there is a setting in the mod to disable this.
Vinus  [author] 16 Apr @ 8:28am 
@Haktoff this is normal behavior since solar panels can make any amount of power even if it blows the cable
Catatonic Ember 16 Apr @ 1:02am 
@Haktoff are you sure this is a mod error? Check with a Network Analyser and use a Fuse, optionally try a transformer to limit power flow. Even if it is an error, using a transformer should save the cables
Haktoff 16 Apr @ 12:46am 
I started a new game yesterday on Europa. One Upright wind turbine in a storm is blowing heavy cables like party poppers. Wasn't doing this in my previous game
slickerous 15 Apr @ 12:50pm 
I couldn’t get the mod to work. What am I doing wrong? I put this and the library in my stationeersmod folder. When I fire up the game I get some red errors saying it has already been loaded. But in game wind turbines don’t change at all.