Project Zomboid

Project Zomboid

96 ratings
Plushie Bombs
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6.695 MB
28 Apr, 2024 @ 8:04pm
1 Change Note ( view )

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Plushie Bombs

In 1 collection by Big Bad Beaver
Big Bad Beaver's Mod Collection
59 items
Description
Turn your plushie pals into weapons of mass destruction with the Plushie Bomb mod!

Heavily inspired by the Monkey Bomb from COD: Zombies, you can now transform Spiffo and his woodland pals into dancing, music playing explosives that are sure to attract any nearby dubious little creatures!

How do you create a plushie bomb? You'll first need to find the required engineering magazine which will show you the secret to crafting one... (it's duct tape)

Once read, you'll need to combine electrical scrap, duct tape, amplifiers, a pre-existing explosive, and your stuffed animal. With just a bit of effort, you'll have created your first plushie bomb!

Engineers are able to craft plushie bombs right away, and you could even find a plushie bomb stashed away in a survivor home if you're lucky!

Special thanks to Poltergeist for handling development, and EtherealShigure for help with 3D modelling!

Workshop ID: 3234948979
Mod ID: PlushieBomb
Popular Discussions View All (1)
2
8 May, 2024 @ 1:01am
Profession Creation Bug (With Potential Fix Provided)
the grim weeper
30 Comments
peak of masterpiece
TNTKing 15 Feb @ 2:31pm 
existe de one piece?
VΞXPUNCH 2 Feb @ 3:26pm 
Spiffo had enough of you messing up the tutorial
2050 HOMENS E 15 CAVALOS 20 Jan @ 12:49pm 
spiffo is a terrorist now
14 pounds of uranium 19 Dec, 2024 @ 5:19pm 
oh boy, i got to tell my buddy osama about this
XiaZia 15 Dec, 2024 @ 2:19am 
excellent mod! However, I discovered that when this mod with advanced trajectory the player tosses an initial grenade beforehand, which is sort of frustrating because two explosions occur with a single grenade.

I tried this mod instead with improved projectile and it didn't seem to have the same issue except it will crash other players in multiplayer.


Any plans on making a patch? :D I always loved waw so the thought of having monkey bombs in zomboid has me super happy
Poltergeist  [author] 24 Nov, 2024 @ 10:30am 
Do you have mods that remove the engineer profession? It's a very easy fix, but longer to upload.

fix: delete the lines that contain "getFreeRecipes" or add the next line above them
"
if not engineer then return end
"
Morgan 15 Nov, 2024 @ 9:01am 
I keep getting this error when loading in...
I have no idea how to fix this or where to even go honestly. Just wanted to let you know.

`attempted index: getFreeRecipes of non-table: null
function: DoProfessions -- file: ~.PlushieBomb_Tweaks.lua line # 6 | MOD: Plushie Bombs
java.lang.RuntimeException: attempted index: getFreeRecipes of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
Morgan 15 Nov, 2024 @ 9:01am 
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.core.Core.ResetLua(Core.java:4186)
Morgan 15 Nov, 2024 @ 9:01am 
at zombie.gameStates.ConnectToServerState.receiveServerOptions(ConnectToServerState.java:131)
at zombie.gameStates.ConnectToServerState.Finish(ConnectToServerState.java:688)
at zombie.gameStates.ConnectToServerState.update(ConnectToServerState.java:100)
at zombie.gameStates.MainScreenState.update(MainScreenState.java:523)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`