Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I looked into the problem of your mod in more detail.
In fact, the main problem with this mod is that a pool of blood instantly spawns when bullet hit body. Not after character death. For this reason, after non-fatal hits often the player sees puddles without corpses, which looks a little strange.
@Du You need to make the pool of blood spawn only after the character dies and with a slight delay. Please try it
Great mod. but it needs improvements. For example, you need to make a delay for the Blood Ground Splash, because very often the dead body of a sprinting soldier flies forward by regdoll inertia, while the ground blood splash will spawn instantly under the killed one! As a result, the body is far from the blood puddle on the ground.
@Du Please come back to us!