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I looked into the problem of your mod in more detail.
In fact, the main problem with this mod is that a pool of blood instantly spawns when bullet hit body. Not after character death. For this reason, after non-fatal hits often the player sees puddles without corpses, which looks a little strange.
@Du You need to make the pool of blood spawn only after the character dies and with a slight delay. Please try it
Great mod. but it needs improvements. For example, you need to make a delay for the Blood Ground Splash, because very often the dead body of a sprinting soldier flies forward by regdoll inertia, while the ground blood splash will spawn instantly under the killed one! As a result, the body is far from the blood puddle on the ground.
@Du Please come back to us!
For servers, you download the mod and install it on the Arma 3 server. You can't tell others how to fix a mod on theirs!
Datei: ..... @Some Effects Rework- Blood Impact\addons\ser_bi.pbo
is not aceppted to
Datei: ..... @Some Effects Rewor- Blood Impact\addons\ser_bi_blastcore_compat.pbo
HELP?
Then how do you explain the fact that vanilla blood does not appear under units killed inside vehicles? Surely there is a solution there...
Today I noticed something unusual! This mod seems to have some sort of minor conflict with recent Yulakia map.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950257727&searchtext=yula
When I launch these two together I get following pop up message when the main menu of the game opens for the first time!
"No entry 'bin/config.bin/CfgModels/default.sections"
This is unusual because I don't remember encountering such pop ups on other maps while using this mod.
Could someone replicate this, so I am sure the trouble is not on my end?
I hope this information could be useful to someone!
First of all I have a lot of work now and I took a break from arma.
Secondly, this is impossible, because there is only one effect of hitting a person in the arma, it is impossible to create different effects for someone sitting in a car and not sitting
Please prohibit the mod from generating blood under units that are inside vehicles! Because blood сannot seep through the bottom of tanks, APC, Mraps and others...
The following issues that I encountered:
1. A pool of blood always appears at the place where the soldier was killed, but not at the place where his body fell. Due to ragdoll, this sometimes creates problems because the dead body may roll down the slope or fly by inertia, while the blood is left behind. Is it possible to make a pool of blood appear with a some delay only on the dead body position?
2. Those killed inside vehicles will create pools of blood on the ground below them. This allows blood to flow through the vehicles. Is it possible to prohibit having bloodout for those killed inside vehicles?
3. The pool of blood has too fast and too short animation. Is it possible to make the animation of its increase slower and longer?
"that a corpse no longer bleeds as much "
I am personally against it, because I really like this feature. Yes, It would be nice if the author added CBA settings so that everyone can enable/disable effects. For both alive and already dead bodies, etc. below, I already asked him about it, because I was afraid of performance problems.
It's generally strange that this mod no feasible for you, for performance issues. I have tested this mod even in huge battles, there are no performance issues there. You probably have a weak PC?
- That the bits are only emitted by living enemies
- Have each enemy emit a maximum amount of bits
- The same for blood, that a corpse no longer bleeds as much.
- That some of these things disappear over time, or when they are more than a certain distance from the players
Again, it's amazing work, but it's sad not to be able to use it.
Thnx!
Okay, my friend, I took your advice. Please help the author of the mod do the same as in your blood mod, so that the blood remains on the floor, inside buildings. I'm sure you understand how to do this. I saw that in your mod, it works!
Cheers!
@Du another thing that i have noticed is that sometimes blood splater flickers (as in bloodlust when there is an animated blood on the ground), you can preload all textures when game starts to avoid that issue. That will also boost a performance a little bit.
But all things concidered, that is the best blood mod on the WS.
"probably collision of particles with models is impossible due to engine limitations"
This is unlikely to be the case, as we see in different mods how splashes of blood appear on the walls. This is present in many mods (including Blood lust). So it seems to me, that particle contact with objects such as buildings is not limited by the engine. In the end prpbably, only inside buildings, a separate method could be used for spawn blood particles? Don't stop and don't despair! It's possible...
1) During the blood splash animation, when a bullet hits body, at the very end of the animation, the blood particles stop splashing and hang statically!
Please try to bit speed up this blood splash animation. It seems to me, that the FPS for the animation itself needs to be correctly correlated with its duration value. Or just do a visual fade out at the end.
2) Puddles of blood never appear inside buildings. Please try to fix this. For example, I saw that in the "WBK Simple Blood" mod there is no such problem. So it's possible, you can see how it's done there.
Thank you for your awesome mod!
thanks for answer. Mod look cool, I've already tried it! But there are a lot of particles, this can affect performance, especially in large battles. We really need CBA settings, I hope you can handle it.
@GeNeRaL
I've tried a dozen ragdoll mods. And I advise everyone to use only this mod - @Ragdoll Physics Plus+ This is the best mod I've ever seen (there are two versions of MP/SP