RimWorld

RimWorld

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Allies are Helpful
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Mod, 1.5
File Size
Posted
Updated
307.813 KB
29 Apr, 2024 @ 10:26am
4 May, 2024 @ 11:25pm
7 Change Notes ( view )

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Allies are Helpful

Description


Have you ever wished your allies wouldn't ignore their comrades bleeding out on the floor? Do you find it frustrating that in a moment of need they choose to trample over your colonists' bleeding bodies instead of helping them? Well look no further!

With this mod allied faction pawns will now tend to your colonists and rescue them when they're downed. It also allows allied pawns to tend and rescue their own faction members.


  • Allies can provide medical care to colonists and other allied pawns on the field.
  • Allies can rescue colonists and other allied pawns, taking them to any unoccupied medical bed.
  • A settings menu where you can toggle various features.
  • An optional danger detection system.



Q: When do allies tend pawns?
A: Allied pawns capable of providing medical aid with a medical skill above a set threshold will first prioritize their own safety and health. Once combat has ended, they will seek out injured or downed pawns to tend to them.

Q: How does rescuing work?
A: Allied pawns will first tend to injured pawns. Then, they will carry incapacitated colonists or allies to the nearest available medical bed.

Q: How does the danger detection work?
A: The danger detection system prevents allied pawns from engaging in rescue or medical tasks if there are hostile pawns nearby. You can adjust the danger radius and determine whether the system checks for line-of-sight.



[DEBUG] If you'd like to view the danger zone's range, enable developer mode, activate god mode, click on any friendly pawn, and then select the "Toggle Danger Radius" gizmo. The red border will indicate where danger checks occur. The border will only appear when there are tendable or rescuable pawns on the map, flashing each time the pawn checks for danger around itself or any incapacitated pawns. It will disappear when no checks are active.

Q: What if I find a bug or have a suggestion?
A: If you encounter any bugs or have suggestions, please let me know. While I don't actively mod, I will try to address significant issues. Contributions are also welcome.



This mod should be compatible with most mods, however if you encounter any issues please report them. Safe to add and remove mid-save.

Please report any bugs, but note that as I don't actively mod, I may not be able to address them all.

[ko-fi.com]

This work is licensed under CC BY 4.0[creativecommons.org].
165 Comments
afadedkoala 19 hours ago 
@fishkeeper just ignore them. they have been doing the same thing on almost every other major mod page. wont get them the update but still whines.
Dahaka 11 Jul @ 9:01am 
Can someone confirm if it works with 1.6?
AlohaIroha 5 Jul @ 11:09pm 
Not a complaint. Just a heads up to anyone using the mod as well as the mod author should you wish to come back or hand it off to another mod author.
With Ideology, attempting to execute a pawn for a ritual that is currently:
Imprisoned, Injured/Diseased and not treated.
Will cause the following:
Constant Cancelling of the Ritual due to allied pawns on the map attempting to heal the sacrifice.

Kinda funny, imagine some evil cthulu cult about to do a sacrifice.
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" -random allies come in.
-starts bandaging tied up sacrifice- HEY we're a little busy here! -Cultist Leader
"Oh sorry, we thought you needed help making them healthy first!"

Thanks for the mod. Have a good day! :masterworks:
Fishkeeper 21 Jun @ 8:42am 
@AzoorFox remember that modding and updating mods takes a lot of work and time. People are allowed to decide when they do and don't want to spend their time and effort on doing something for free for other people. Yelling and demanding doesn't help either.
AzoorFox 16 Jun @ 5:26am 
WHY THOUGH??????
у меня яйца чешут  [author] 15 Jun @ 9:11pm 
Hi, I’m probably not updating any of my mods any time soon but if anyone is willing they’re free to adopt reupload and do whatever
AzoorFox 15 Jun @ 1:11pm 
UPDATE WHEN??????????????????
time lapses 13 Jun @ 9:50pm 
Could you please update to the 1.6 beta version?
Arthur GC 22 Apr @ 12:54pm 
I came across a strange scenario: when two factions that are both my allies but enemies with each other meet on my map, they keep fighting and then endlessly rescuing one another. It seems like this mod is coded to make factions rescue my allies, even if those allies are their enemies.
inire 2 Apr @ 6:54am 
I get a huge amount of spam in the logs from this mod.

LInked at this pastebin. https://pastebin.com/TZz5QsZq