Arma 3
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KP Liberation Yulakia
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.850 MB
29 Apr, 2024 @ 6:53pm
11 Oct, 2024 @ 2:44pm
3 Change Notes ( view )

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KP Liberation Yulakia

In 1 collection by FatRefrigerator
FatRefrigerator's KP Liberation Ports
7 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (0): NATO
Opfor (0): CSAT
Resistance (0): FIA

-- Statistics --
Capitals: 6
Cities: 33
Military: 13
Factories: 16
Radiotower: 29
Total Sectors: 91

Official BI Forum Thread[forums.bohemia.net]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

I am just a contributor, Wyqer is the man behind the mission. If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
11 Comments
Muizucat 19 Feb @ 4:39am 
Hello, I tried to change Bi arsenal to ACE arsenal in the lobby page parameters, but when I enter the mission, the arsenal value returns to Bi as before.
Teamson 21 Nov, 2024 @ 7:30am 
Anyone knows where i find this config to change the factions? I tried google, the results gave me different locations, but the mission file is nowhere to be found! (i can play it tho)
Daddy Ketchup 9 Jul, 2024 @ 9:42am 
Mm, I had a mess in the editor to try and fix it, but it may just be that the Puma likes offing itself there. Removing the logs and such didn't fix it, neither did raising/lowering the spawn point. May just be cursed lol
FatRefrigerator  [author] 9 Jul, 2024 @ 8:42am 
@Daddy Ketchup, yeah the starting area in general is a tight squeeze, I can adjust the spawn area a bit to get rid of more debris, but it won't work for every case.
Daddy Ketchup 1 Jul, 2024 @ 6:24pm 
Cheers for making this. Just a heads up, spawning in as the CUP BAF Woodland causes the eastern-most Puma to detonate
FatRefrigerator  [author] 18 Jun, 2024 @ 3:02pm 
@I Am Super Soldier
If you check the collection linked at the top I have a couple OPTRE ones made.
No plans for a Scion one at the moment.
I Am Super Soldier 15 Jun, 2024 @ 3:49pm 
hey any plans for a new OPTRE or Scion Conflict lib?
waystin2 15 Jun, 2024 @ 1:39pm 
Hey Fat, this setup just stopped working for me. Can you take a look at it?
FatRefrigerator  [author] 30 Apr, 2024 @ 10:01am 
good catch, thanks!
Razor 30 Apr, 2024 @ 9:19am 
Thanks for the quick turn around. Just FYI, the Heron clips the trees on startup in its current spawn location