Crusader Kings II

Crusader Kings II

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Sons of Schwyz: Swiss Confederacy Overhaul
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8.359 MB
30 Apr, 2024 @ 3:47pm
1 May, 2024 @ 7:35am
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Sons of Schwyz: Swiss Confederacy Overhaul

In 1 collection by GoonManJones
GoodManJones' CK2 Mods
9 items
Description
A mod which seeks to add flavor and overhaul playing as the Swiss Confederation/ Swiss cantons.

Features:
Swiss Culture: New culture in Central Germanic group with unique male, female, and dynastic names. Spawns by decision in the 11 counties that comprise Switzerland. AI can take the decision as well and are more likely to do so if their liege is Swiss.

Swiss Retinue and Building: Reislaufer pike retinue available for Swiss characters as well as cultural building to boost combat capabilities.

New De Jure Switzerland: The de jure lands of the Swiss Confederacy (once-formed), will include 11 counties (3 more than the usual 8 in vanilla). Forming Switzerland also is easier to do and will net you a bloodline and artifact. Forming Switzerland also unlocks the wider array of decisions in this mod.

Swiss Confederate Government: New feudal type government where vassals are called to join wars like tribal governments, but direct land ownership by the leader of the Confederacy and the 11 cantons is limited. To not overstep confederate boundaries, only one county can be held directly. Expansion through playing tall and growing your vassal swarm will be the best strategy. Each de jure Swiss county can be expanded to have 7 holding slots by right clicking the county title to access a title decision.

Swiss Confederate Corruption: An event and subsequent modifier that fires if the Swiss Confederation leader or any of the de jure 11 cantons holds more than county directly in their demesne. The way to rectify this is to give away the extra county to a vassal and take the intrigue decision to repent of the corrupt attempt at power consolidation (in a similar way to repenting to remove an excommunication.)

Swiss Confederate Elective Succession: New succession type which has set electors of canton holders and current leader of the confederation. Eligible candidates for heir are current ruler's family and each feudal canton's leader.

New Buildings: A whole host of new buildings intended to benefit the playing tall strategy as well as make an army of retinues attainable and affordable.

Artifacts: Weapon, armor, and documents which boost your economy and military capabilities. Armor lets you don the colors of the Swiss Guard while leading troops (though it does hide your beard at the same time). Also the members of the Papal Swiss Guard will wear the uniform if serving as commanders in any battle.

Decisions: New decisions intended to provide flavor and objectives for your game. Expand the de jure counties of Switzerland each to have 7 holding slots.Create the Swiss Guard for the Pope and potentially get an alliance with him. Get new artifacts. Make decrees and policies for the cantons of the confederation. Vassalize a mercenary company. Etc.

Great Work: Build the unique Oberhofen Castle in Bern and utilize some of it's unique upgrades and additional upgrade slots. Stage 1 appears in Bern in 1200. Stage 2 in 1306.

Known Issues:
N/A

Conclusion/Suggestions:
This is my first time attempting any sort of focused immersion mod rather than a broad flavor mod, but feel free to leave feedback and suggestions. I will try to add any good ones that mesh well with the rest of it. Thanks for stopping by, and I hope you enjoy!









20 Comments
supercrysisrunner 23 Feb @ 10:37pm 
Is it HIP compatible ?
Vision 16 Dec, 2024 @ 6:01pm 
Swiss culture is OP. Too many bonuses and thousands and thousands of retinues. an OPM swiss with a strong castle can take down kings lol. Sadly don't think I'll keep playing it is, while very cool, it really isn't balanced.

Also, if you're elected for HRE which tends to happen more often than not once you're King the Government type breaks back to feudal and you're never able to go back to it even if you lose HRE and stay King of Swiss
Vision 13 Dec, 2024 @ 8:59pm 
Here's a screenshot of me and my vassals. https://imgur.com/a/60xmWsu
Vision 13 Dec, 2024 @ 8:57pm 
Been playing for a bit and I noticed that my vassals are normal Feudals Counts and are expanding, while I, the King am a Swiss Confederation Government.

Are vassals supposed to be able to do this? I don't want them to be expanding outside.
Vision 13 Dec, 2024 @ 6:10pm 
Trying this mods as I love this idea. It looks very strong tho so will see how it is.

Can I suggest a start date with an unified Swiss already? Would be cool to start as its king or vassal
Albrecht 30 Sep, 2024 @ 5:39pm 
@GoonManJones
Hello friend!
May I add you mod to my own?
I would of course credit your work, maybe you will also find it interesting to play switzerland on an extended timeline
Testo King 23 Aug, 2024 @ 5:33am 
compatible with ironman?
nenyerbisnus 9 Aug, 2024 @ 10:39pm 
Will there be a William Tell and/or his bloodlines in this mod?
olivier.gil46 25 Jul, 2024 @ 4:19pm 
Hello, I can't create the Swiss central bank in the events. Could you explain how to do it?
Conquistador 11 Jun, 2024 @ 11:38pm 
That makes me really glad to hear, I look forward to it if you pursue it!