Left 4 Dead 2

Left 4 Dead 2

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S&W M&P R8 w. MW22 Anims (Magnum) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Pistol
File Size
Posted
14.158 MB
30 Apr, 2024 @ 9:35pm
1 Change Note ( view )

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S&W M&P R8 w. MW22 Anims (Magnum) - Compressed Edition

In 1 collection by Dokun
Dokun's Library of Compressed Weapons & Models
278 items
Description
Done by Request. Compressed Weapon for Artillery Rain's S&W M&P R8 (Magnum) With MW22 Animation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3038028612

Credits:
  • Me - Compressing & HUD Icon
  • Agent Hachman - Original Weapon
  • BaiF*ckmouse - Anim they took from
  • Artillery Rain - Changing the anim


Originally posted by Táiga Rivers:
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.
20 Comments
Yossarian the Assyrian 28 May, 2024 @ 5:03pm 
Yeah, it is what it is. I still love how powerful this sounds without being deafening.
Dokun  [author] 28 May, 2024 @ 5:01pm 
Cmiiw, but I think that's BaiF*ckmouse's fault, because the gun uses Basilisk anim, and he made that one, and I don't think Artillery do something about it, he'd probably just took the anim and that's it. I could be wrong
Yossarian the Assyrian 28 May, 2024 @ 4:52pm 
Great work on the compression. A shame that the idle animation is so terrible and plays so frequently - not your fault. Whoever made this first added a long spinning animation whenever the gun hasn't been fired for 10-15 seconds...
Dokun  [author] 20 May, 2024 @ 10:08am 
Yeah no problem
HOANGTECHU 20 May, 2024 @ 10:04am 
It's okay, it still works fine, I'll still use it, thank you for that
Dokun  [author] 17 May, 2024 @ 2:48am 
Well, the issue is from the original. I think the issue you are describing is the flashlight follows the gun anims, like the sway, but there's no flashlight at all on the gun itself. Unfortunately I can't fix it, and you'll have to ask Agent Hachman, not Artillery Rain, to fix it. I could be wrong maybe, but whether I'm right or wrong, I can't fix it. Sorry
HOANGTECHU 16 May, 2024 @ 6:39pm 
Thank you very much for that
Dokun  [author] 16 May, 2024 @ 11:32am 
I'll try to fix it, and if the issue came from the original, and I couldn't, well, I'll give an update anyway
HOANGTECHU 16 May, 2024 @ 10:29am 
Hi Dokun, the flashlight of this mod is broken, can you fix it? I'm very sorry if I bothered you
Dokun  [author] 3 May, 2024 @ 1:58pm 
You're welcome