Team Fortress 2

Team Fortress 2

1,938 ratings
Odyssey
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Other: Summer
Game Mode: Payload
File Size
Posted
Updated
92.616 MB
1 May, 2024 @ 7:04am
19 Jul, 2024 @ 5:45pm
2 Change Notes ( view )

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Odyssey

Description


Prepare to embark on Odyssey - a four-point Payload map from the creator of Phoenix, Altitude, and Cascade set within the ancient ruins and neighboring marble quarry of a remote island in the Greek archipelago. BLU starts high on a hilltop archaeological site and must descend deep into the industrial quarry below to destroy RED’s enormous marble cutting machine.



Odyssey features a unique descending layout where the cart path never travels uphill. This flips the script of typical payload gameplay, providing attackers with abundant high ground, but requiring them to eventually sacrifice that advantage and push into the defending team’s equally powerful elevated positions in order to progress. The map concludes with BLU fighting for control of RED’s marble cutting machine, using its massive rotating saw blade to detonate their payload.



Credits:

Defcon - Map layout design, detailing, various assets, concept art
KrazyZark - Marble cutting machine model, animation & sounds, construction vehicles
Freyja - Greek assets, foliage assets, soundscapes
Sarexicus - Final point vscript support

Special thanks to TF2maps.net, TriggerHappyGamers, UEAKCrash, and End of the Line server communities for their vital playtesting and feedback throughout development.
Popular Discussions View All (3)
0
19 hours ago
Atrocious map review
♫Doctor Diddlerino♫
0
18 Feb @ 7:35pm
Is Odessa Mining Logistics a reference to Odessa Cubbage?
Mr Axolotl Cypherer
0
11 May, 2024 @ 5:43pm
[US-West] Server Running This Map
AlphaBlaster
132 Comments
Wernsto 12 Jun @ 8:16am 
holy crap
Doily 22 Mar @ 6:34pm 
hi c:
Great map, I was just wondering if you maybe had any ideas for that objective HUD? Even today, I notice people on servers not recognizing the cool last point gimmick, but I think something as simple (i think simple?) as another Payload point visualized at the end of the track, before the objective swaps to a capture point, could help a lot.
TF2 players can just be a lil ditzy qwq but they'll notice an extra circle or the plain text on Hacksaw or whatever imo imo worth trying but regardless thanks for fun map c:
Star Bright 4 Jan @ 11:21am 
Heya! The packed-in nav mesh is quite broken in a lot of places and leads to bots pretty frequently getting stuck. I've made a fixed nav mesh for the map if you're interested at all!
Ashe is Kiriko main 24 Oct, 2024 @ 3:28pm 
yo your map breaks the scottish resistance model lol
AlexMorganon ☩ 24 Oct, 2024 @ 7:41am 
How can i use the props of the map on any map? They work only in this map
Can-Tank! (erous) Goblin 22 Oct, 2024 @ 2:56pm 
Visually stunning map, shockingly well designed when it comes to all points, having no major issues other than some areas that are just a bit too hard or awkward to defend for defense. The flank routes are plentiful yet not overwhelming and theres a lot of areas where specific classes can shine, such a demo in areas where the walls get tight but you can fire grenades or stickies over the walls.
Axim Nitro 17 Aug, 2024 @ 11:00am 
I don't know if i'm the first one to notice, but yhere is a wind chimes sound in the background, reminding us of the Interloper HL2.
o_G 1 Aug, 2024 @ 5:18am 
this map is a plog pros and sentry spam engi wet dream
Coolyo ㋡ 31 Jul, 2024 @ 7:24pm 
please dont ever change the first two points of this map, easily my favorite map in the update, super fun,.But the last point needs alot of changes
Marque Fishbark 28 Jul, 2024 @ 4:01am 
This is such a step-up from a map like Embargo, some points and chokes are annoying but this is overall a fine map in both of looks and gameplay. :steamthumbsup: